Can anyone explain why it makes any difference whatsoever how many plays a machine has had in a specific window of time over its life relative to its WHOLE life? Who cares if its got 600 plays in 12 years, it could have 60,000 lifetime plays! I would rather have a game that's had 20,000 lifetime plays than one that's had 2 plays in the last 15 years and 25,000 prior.
The whole basis for this price seems to have no bearing on anything. Price is based on condition primarily. Condition and # of plays don't align and they certainly don't align when we are supposed to be looking through the lens of a particular period of time and not lifetime plays...
Condition on this thing speaks volumes and says yes, its a really nice clean example of Baywatch...a game that should sell around $2250. Not much more and not much less.