V0.91.0 - March 23rd, 2023
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= BUG FIXES =
-Fix bug where van modes didn't reset properly
-Fix overlord lock light effects in Overlord 2 and Overlord 3
-Fix final shot animation when you completed the mode with 0 seconds on the timer.
-Fix bug where area51 and overlord lights would flash during Austin or DC when their multiballs couldn't actually be started
-Fix bug where bot targets would be disabled during Area51 Multiball
-Fix overdrive behavior during multiball: it will now instantly save it upon hitting left outlane switch.
-Fix bug with Rock-O-Meter being lit when it shouldn't
-Fix display issue where the penultimate mode shot would not display its award animation
-Fix bug in roswell where the "too slow" animation would sometimes play after the mode was finished
-Fix UI items showing on screen during Match sequence
-Improve overlord lock device behavior
= RULE TWEAKS =
SKILL SHOT
-add instant mystery award when you get the radio targets skill shot
-left inlane, right inlane, right outlane, Rock-O-Meter now instantly validate playfield
-change Rock-O-Meter skillshot:
level 1 = 1x value
level 2 = 2x value + 1 Rock-O-Meter advancement
level 3 = 3x value + 2 Rock-O-Meter advancement
advancement means turn a light that is off into a blinking light, or a blinking light into a solid light
VAN MODES
-Every van mode now can get one shot awarded from the upper playfield inner loop and upper playfield outer loop.
-When you make the first shot in a city, 6 units of progress are awarded instead of 1.
This number decreases by one for each van mode you have completed.
-Roughly double the scoring in all van modes
-Tweak NY Van Mode so that the spinner value doesn't reset between collects
-NY Van Mode now lights the upper spinner to always build value.
-Tweak Final Shot scoring so completing it with less than 10 seconds on the timer will score a guaranteed minimum award value
-New award display added to Chicago
OVERLORD Multiball
-Change re-lock feature to only bump the jackpot (no longer awards a double jackpot)
-The Right Arm Foobot part will now be awarded upon playing Overlord 2 or Overlord 3 (in addition to getting a super jackpot in Overlord 1)
UFO
-Fixed UFO Button Tractor Beam calculations to more accurately find the most valuable shot
-Do not allow progress towards UFO Buttons on captive ball during multiballs
-UFO base value now 250k
-UFO bonus now lit via the left crossover complete (all the way through to upper flipper) shot, 2x if hit from the upper flipper
DC
-you can now visit DC upon saving 3 cities. If you do this, Austin will be available once you save the other 3.
-add a ball in DC each time you get a unique super jackpot
AUSTIN
-change / balance rules and scoring:
-each red shot increases the multiplier on the blue shot (super jackpot)
-the first time you score a 7x super jackpot, add a ball
-each super increases jackpots by 100k
-new formula for starting jackpot value: 1,000,000 + 500,000 per van mode completed on the
-The Overlord shot will always be lit for 250k and change the location of the blue "bot" shot
COMBOTRON
-tweak Combotron scoring
+10k per band member combo made this ball
+5k per band member combo made this game
AREA 51
-add text over area 51 advance animations so you know the award value
SOUND
-add some missing switch and shot sounds
-add some missing display sequence sounds
LIGHTNING
-reset lightning value after the lightning mode ends
-add display effect for lightning awards
-lightning mode no longer raises shot value with each hit. value is determined by how many lightning shots made up until mode was started
-lightning mode timer 30 seconds --> 40 seconds
MYSTERY
-Allow van mods to be given as mystery awards if you're in a van mode
It will act as though you cleared the drop targets instantly (either adding time, value, or progress in the current mode you are in)
-Fixed Advance Spinner mystery award
-added some missing mystery audits
-add competition mystery award sequence in this order:
-2.5M, Engine Upgraded, Raise Spinner, Speakers Upgraded, Max Tractor Beam, Bomb Upgraded, 5 mil, Bonus X, Light Ball Save, Light Extra Ball
-if it can't award a van mod because you are in a wizard mode, 250k will be awarded instead
BOT FRENZY
-allow Austin and DC to start at the same time as Bot Frenzy or while Bot Frenzy is running.
OVERDRIVE
-the Overdrive points award is now disabled during multiball. The Overdrive post save will still activate.
EXTRA BALL
- When Extra Ball is disabled, Extra Ball consolation points increased from 500,000 --> 10,000,000
This value is affected by Playfield and Raygun Multipliers.
Show consolation points in text on top of the extra ball video
MULTIPLIERS
-Playfield X and Raygun X apply to ALL scores
= ADJUSTMENTS ADDED =
ROCK O METER DIFFICULTY,
-add adjustment ROCK O METER DIFFICULTY, difficulty will go up each time you end a playfield x session, default EXTRA EASY:
Extra Easy: Battery (right orbit) always lit
Easy: Hit the Mod-ulator paddle (target behind the drops) to light battery, battery stays lit until playfield timer expires
Medium: Hit the Mod-ulator paddle to light battery, hitting battery turns it off, unless playfield x timer is running
Hard: Same as Medium but battery is on a 30 second timer, unless playfield x timer is running
Extra hard: Same as Hard but battery on a 15 second timer, unless playfield x timer is running
ADJUSTMENT: PLAYFIELD X SECONDS
-Added adjustment PLAYFIELD X SECONDS, default 40, competition install 30
-Added competition mode adjustment back to standard adjustments
-Added target game time back to standard adjustments
-added adjustment "NUM VAN SHOTS SPOTTED" default 5
-added adjustment "VAN MODE STARTING TIME" default 40 seconds
-added adjustment "TIME ADDED PER VAN SHOT" default 3 seconds
- SYSTEM 3.35