(Topic ID: 199883)

Airplane!


By kaboom

1 year ago



Topic Stats

  • 81 posts
  • 31 Pinsiders participating
  • Latest reply 1 year ago by kaboom
  • Topic is favorited by 32 Pinsiders

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    11
    #1 1 year ago

    STARTS NOW

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    #3 1 year ago

    Playfield monitor first test.

    Picture = mode, video lit from original monitor lighting.

    1 = tower
    2 = cabin
    3 = cockpit
    4 = flashback
    1,2,3,4, lit by programmable light inserts

    #5 1 year ago

    Playfield Monitor
    Second test.
    ( this has been achieved with a 9 inch LCD screen
    and an angle grinder ).

    #6 1 year ago

    Sample

    Ball in shooter lane

    1 week later
    #7 1 year ago

    Monitor LED hack
    For video lite insert

    Open up ye Chinese monitor

    Desolder K (cathode ) connection ribbon

    IMG_20171028_190640838 (resized).jpg

    Flashing LED for testing ( will use an opto isolator ultimately )
    IMG_20171028_190945138_HDR (resized).jpg

    Install LED to remake circuit

    IMG_20171028_191322830 (resized).jpg

    I now have control of the LED backlight of the monitor
    and can now use the monitor as a regular pinball insert.
    FLASH , ON ,OFF but with corresponding images as per MODE MULTIBALL SCORE.

    [url]

    [/url]

    1 week later
    #8 1 year ago

    Playfield
    Rough layout

    flying pf2 (resized).jpg

    #17 1 year ago
    Quoted from Blitzburgh99:

    The part where the lady gets hysterical and everyone lined up to slap her...when Leslie Nelson turns to walk away and then gets one last slap in...that busts me up every time. That would be a great hurry up mode!
    » YouTube video

    That's exactly what I have planned for the hurry up.
    A spinning dolls head above the captive ball
    " I can't take it anymore , I've gotta get out of here" There's the court room scene in the sequel which has the same sequence.

    1 week later
    #18 1 year ago

    START/MODE LITE/ MODE/MODE FAIL
    passengers / mode coffee
    This is a recording of the main playfield monitor.
    NB. There is no switch hit sounds or insert monitors* tm - just the animations...whatever

    1 week later
    #28 1 year ago
    Quoted from CrazyLevi:

    We all love the movie but I don’t think the theme has much to offer a pinball machine besides an endless assault of quotes we all know by heart.

    I was asking for suggestions...but not doing it at all?
    I think I can manage to make this game fun despite the " endless assault of quotes " and uninspired imaginations of critics as I proceed.

    #29 1 year ago

    Some animations from
    Act1 / level 1 / passengers
    Big monitor - centre playfield.
    Little monitor 1 of 6 insert monitors.

    #30 1 year ago

    Act1 / level 1 / flashback / multiball

    #32 1 year ago
    Quoted from konjurer:

    This theme is perfect for a pinball machine. I love it. I have to say this would be a dream theme for me. I think you need more than 4 modes though. Can't wait to see how this turns out.
    I am confused about the LCD monitors all over the playfield as inserts. What's your thinking on this design?

    Airport
    4 modes x 3( Act 1,2,3 )
    and then mini wizard.

    Then sequel Airport
    Then 4 modes x 3 again for the sequel .
    Then wizard mode.

    The LCD screens will replace inserts on the main shots.

    I have lighting control of these six monitors
    Off,Backlit ,flashing and ON .
    This will enable a shot to be lit with any particular video I choose .

    eg SUPER JACKPOT can be fed to all the insert monitors but only LIT on the RAMP.

    All will become clear soon.

    #35 1 year ago

    INSERT MONITORS
    This is the insert monitors behaving like
    well...inserts and yet not really cause an insert won't show you a score.
    And at the end a speed check.

    [url]

    [/url]

    #37 1 year ago
    Quoted from DennisDodel:

    Have the game suddenly go completely dark and then come back on with the scene of the goofy guy pulling the cord out of the outlet and saying "Oops. Sorry."

    I was thinking of Johnie pulling the cord for tilt.

    #40 1 year ago
    Quoted from Lonzo:

    I kinda like the idea of it during gameplay because it was right in the middle of them trying to land the plane when he did it. Just like it messed them up for a second, it would mess you up in the game for a second. lol

    Yeah cool, I'll have a look and see if I can get it into final mode.Maybe as a missed shot or something.

    2 weeks later
    #41 1 year ago

    I gotta get out of here

    #42 1 year ago

    I've gotta get out of here v1

    Shots change the character calming down
    the passenger .
    Mode lite / mode start/ramp/ loop /ramp / loop / captive ball ( 20sec timer restart per shot ).

    [url]

    [/url]

    1 week later
    #47 1 year ago
    Quoted from toyotaboy:

    Have you considered including the sequel? seems like lots of fitting quotes
    » YouTube video
    » YouTube video
    » YouTube video
    Also needs an "out of coffee" mode
    » YouTube video

    I am just finishing off the wizard mode right now ( the landing ) and the thought of stopping at this point is....
    well... just depressing.
    I keep hearing " Luna Shuttle tickets " I will however stop for now to build the game to test the code.
    The sequel is just too awesome and imo probably a better movie ,they expanded so many ideas from the
    first and its got Captain Kirk in it !
    "I got smokin ,non smokin , by the window by the isle "

    #49 1 year ago
    Quoted from DaWezl:

    I picked the wrong day to give up reading homebrew threads!
    Somehow you need to work in a choice between chicken or fish...and eventually unlocking lasagna.

    The 2 targets in front of the pops and the return lanes are ' meat and fish ' .
    These are a toggling shots that advance bonus and lite which playfield X is active .
    Depending which is lit they will advance the playfield X when the upper drop targets are completed...so 2 seperate playfield X
    advances.
    I guess when both are maxed out ( 7x ) I guess it could lite lasagne

    #50 1 year ago

    Captive ball switch

    1 week later
    #52 1 year ago
    Quoted from Lonzo:

    I kinda like the idea of it during gameplay because it was right in the middle of them trying to land the plane when he did it. Just like it messed them up for a second, it would mess you up in the game for a second. lol

    This has been inserted into the Landing ( wizard mode ).

    An unlit shot on the captive ball causes all lights out for 6 seconds .
    On relighting all shots are reset back to the start point of the level.

    I like it .... Lonzo ,DennisDodel thanks man.

    #53 1 year ago

    Jazzing up the Bally Inlines

    #54 1 year ago

    Inline ( controllable ) drop targets and Vuk

    #56 1 year ago

    First flips with all solenoids powered

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    2 weeks later
    #60 1 year ago

    playfield inserts

    I have not modded these for lite control yet
    Just making sure they all fit...and they do.


    this is just some mode/multiball stuff from Act 2 of 4 of the game

    FILE0351 (resized).JPG

    #61 1 year ago

    Main Monitor

    1 week later
    #62 1 year ago

    Where and what pattern?
    These are concerns you might not even think
    about .This was the result of an hour or so of shuffling and procrastination for 11 inserts.

    IMG_20180210_130249227 (resized).jpg

    From top left
    Line 1 BIG MAN / TOP DOG / BIG CHEESE / HONCHO
    2 MEAT
    3 10,20,30,40 (BONUS 0 - 99)
    4 FISH
    Meat and Fish will be clear lens RGB to display when they are active and also
    the current PF Multiplier 1x white 2x green 3x blue 5x red

    #65 1 year ago
    Quoted from Stones:

    Definitely following.....even though I will never be over Macho Grande....

    Those wounds run pretty deep.

    1 week later
    #66 1 year ago

    SWITCHES LITE INSERTS

    Spent some time wiring main program switch and lighting cicuits.

    Loving the numbered to 40 and marked every 5cm cable I'm using.

    [url]

    [/url]

    The spinners on this game are the loop switches
    The program that runs them can;

    1.send out a audio pulse per spin
    2. send out a 20ms pulse after 3 spins (score / loop collected )
    3. auto release the switch from the program if locked on
    4. provide a 2 second inhibit to the opposite spinner.

    #68 1 year ago

    Luna Shuttle Tickets get your Luna Shuttle Tickets
    I got smoking non smoking
    By the the window by the isle.

    IMG_20180222_162007022 (resized).jpg

    #69 1 year ago

    Analog mute for backing tracks
    for solid state or EM hacks
    note a light tight box needs to cover this board

    IMG_20180224_125231033 (resized).jpg

    #72 1 year ago

    The lower playfield ( THE SEQUEL )

    Test only on the " ACTION POPS *tm "
    It took about a minute to get used to these as 'flippers' and start making
    shots
    This is not the final layout , how could it be there's no Shuttle

    #74 1 year ago

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    #77 1 year ago
    Quoted from DDDwingmaster:

    Great Idea using popbumpers as flippers!
    Are the harddrive motors not spinning to fast? How do you slow they down?
    Always nice to see a home build pinball growing. Keep the updates coming!

    Yeah Man it was a case of what spinning platters I had lying around for a passive unit. What's good is now I pulled a hard drive apart and checked it out ...I now have heaps.

    #78 1 year ago

    Spinning - Pop assembly - first test / landing gear

    This will be placed in the lower playfield RIGHT
    and tyre chirp when activated ( blue light )

    IMG_20180302_204105452 (resized).jpg
    IMG_20180302_203826821 (resized).jpg

    #79 1 year ago
    Quoted from kaboom:

    Spinning - Pop assembly - first test / landing gear
    This will be placed in the lower playfield RIGHT and tyre chirp when activated ( blue light )
    » YouTube video

    #80 1 year ago

    #81 1 year ago

    For furthter this info on this build visit
    https://www.aussiearcade.com/showthread.php/90339-FLYING-HIGH-(-Airplane-)

    Thankyou all

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