(Topic ID: 181804)

Flip A Card - Spin Light via Spin Relay


By heatwave

2 years ago



Topic Stats

  • 4 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by MarkG
  • No one calls this topic a favorite

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#1 2 years ago

Rebuilding a badly hacked spin unit on my Flip A Card referencing a history of past posts (many helpful ones from TimMe).

The unit now correctly loads, spins freely and spots a card each time. However there are a few remaining issues:

1) As the unit is spinning and the spin relay is advancing, the lights in the circle on the playfield do not 'travel' (as I have seen on some YouTube videos of the game). I cleaned the spin relay path with alcohol swabs, a green scotch brite pad and put a light coating of teflon lube on the circuit path. I know all the lights on the playfield work, they just won't light up as the unit 'spins' around the cards. Can the tension of the feelers be adjusted? (just a stab in the dark).

2) As the unit is spinning, you can hear it slow and almost stop and award the card it landed on, but then it seems to have just enough power to advance to the next light. For example, it will spin (per above, I can hear it but not see the lights traveling), then slow and land on a number (say the '7'). It will briefly light, award it card (score points, chimes ring, kick out hole activated) BUT, then it will jump to the next number in the sequence (e.g. the '6' card) which will then light up. In a way, this doesn't affect the game play as it correctly spun and awarded a card, but it is annoying.

Thanks for any and all help. Love the game and just a few teething tweaks away from working perfectly.

#2 2 years ago

1. Yes, if the "circle lights" aren't lighting up as the spin relay steps, then the first thing to do is add a bit of tension to the wiper on the side of the spin relay that controls the lights. You can add a bit of tension by slightly bending the pressure blade so that it presses down more on the wiper. Also, be sure there is a thrust washer between the wiper blade and the pressure blade.

2. This sounds like one of the switches on one of the spin control relays is not opening up when that control relay drops out. This would allow the switch on the spin unit to continue to actuate the spin pulse relay even though the spin function is not active.

- TimMe

#3 2 years ago

Thanks Tim.

I will check on both items and report back.

#4 2 years ago
Quoted from heatwave:

BUT, then it will jump to the next number in the sequence (e.g. the '6' card) which will then light up.

Does the small stepper activate one more time after the award has been given, or does the light just advance? If the light seems to advance on its own it may be that there's a little too much play or wiggle in the wiper on the small stepper.

I have a short video of a spin unit working outside of a game that might help:

www.funwithpinball.com/small-boards#SpinUnit

/Mark

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