(Topic ID: 181904)

Flip A Card : Not starting up after 'Game Over'


By heatwave

2 years ago



Topic Stats

  • 8 posts
  • 2 Pinsiders participating
  • Latest reply 2 years ago by Otaku
  • Topic is favorited by 1 Pinsider

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#1 2 years ago

Have an issue with my FAC.

The game will NOT start up when the start button on the door is pushed (credits are on the game).

If I manually trigger the 'S' relay, the game starts and plays completely normally. Note that I have to manually engage the relay TWICE.... the first time I do it, the score motor moves slightly (maybe 1/8 of a turn), the second time I engage the 'S' relay the full startup sequence (relay banks fire, score reels restet, etc.) begins and the game plays normally through all 5 balls.

When the game is over, the 'Game Over' bulb lights on the apron, the match number bulb lights and the flashing lights behind the FAC name on the back glass come on. But - a new game will NOT start up when you hit the red start button.

One odd thing I discovered by accident is that if I tilt the game (thus ending the game), then a new game WILL start up using the red start button.

I'm thinking maybe there is a switch not fully opening/closing on the 'Game Over' relay? Don't know if that is a critical path when starting a new game.

I have the schematics but this kind of sleuthing is usually beyond my ability to read them.

As always thanks for any help and I will report back with progress.

#2 2 years ago

Sounds like your score motor might not be traveling home correctly or is detecting home position too early (and forcing on the start relay returns it home, which is why it does that the first time then works the second time), adjust/clean the home position switch on the motor, there should be a score motor switch chart stapled on the inside of your cabinet and if that's missing it's on the schematic.

My Domino does the same thing after I had to rebuild part of the score motor, going to have to go in and redo it.

Otherwise there are a few things in the path of the start button to the start relay, such as the switch on the credit unit. Your game isn't set for free play by closing the switch on the credit unit yet? Do you prefer coins?

#3 2 years ago

Otaku -

Thanks, I will check that out.

Just got the game and I will set to free play after I get everything else ironed out. Just noted that in my post to address that as a (non) issue.

Does the fact that when it tilts it will then start up jive with the home switch issue?

#4 2 years ago

When a game starts up out of tilt hold (tilt is actually the "default" state, which is even more evident since all Gottliebs start up in tilt, or if pre-late-60's, fully dark (as both the 120v hold relay, removed later on, and the 30v hold relay aren't locked on)) it has to not only start the game but put it into the 30v hold first. I can only guess perhaps that is somehow allotting more time for the motor to return home just before it kicks into the rest of the start sequence, but at the same time it's a bit blurry to see how that would even happen and is nothing more than a guess.

#5 2 years ago

Otaku -

I looked at the card on the inside of the cabinet and there was nothing labeled as the 'home' switch. What does it control? (for example, the 2B motor switch controls the "H, O, S, W and XX Relay Lockins". Thanks -

#6 2 years ago
Quoted from heatwave:

Otaku -
I looked at the card on the inside of the cabinet and there was nothing labeled as the 'home' switch. What does it control? (for example, the 2B motor switch controls the "H, O, S, W and XX Relay Lockins". Thanks -

It should be labeled as "Motor Runout Sw." or something close to that wording, my apologies, the term I used is what we use around here but is not what it's called on the chart.

#7 2 years ago

SOLVED

Thanks Otaku, I cleaned and adjusted the Motor Runout Switch and now is consistently starts up with the coin door button.

#8 2 years ago

Great to hear! Have fun with it!

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