(Topic ID: 254890)

Flight 2000, no speech

By squad8

4 years ago


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Topic Stats

  • 113 posts
  • 13 Pinsiders participating
  • Latest reply 3 years ago by Quench
  • Topic is favorited by 11 Pinsiders

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#92 3 years ago
Quoted from squad8:I am working on a Flight 2000 project, and I have sound but no speech. I have changed the electrolytic capacitors, and switch 17 is in the on position. Test point 1 fluctuates from .06-.11 volts, T.P. is 5.19 volts, and T.P. 3 fluctuates from -2 to -10 volts.
Thanks in advance for any help.

From what I’ve seen, this has to be one of the most, if not the most detailed post on this issue. Since I’m having the same issue, I’m going to try to follow @squad8’s path, with @Quench’s directions and explanations, and get it resolved (preferably before that part in the post where I would need to get my hands on an oscilloscope).

Switch 17 is on. TP1 is the ground and is 0. TP2 is 4.7. TP3 is -12.6.

So this checks out so far right?

#93 3 years ago
Quoted from dothedoo:

Is the sound board original to the game? Look at the back side and verify it has the long jumper wire for speech.

I have the jumper wire.

2 for 2 right?

#94 3 years ago
Quoted from barakandl:

The lamp interrupt (aka speech busy) signal that comes in MPU j4 should also change state when the speech. I think it normally sits low when no speech happens and goes high when speech is playing.

Okay this just got real difficult real quick. Not sure how to test the MPU J4 for this signal changing state.

#95 3 years ago
Quoted from slochar:

Before you go nuts trying to get the speech chip, burn a new eprom for the speech board. You can double up the 2716 image to burn onto a much more commonly available 2732.

Okay now I’m 2 for 4, as I’m not sure how to go about getting eprom’s burned, as I don’t have the computer set up and/or devices to do it myself. Is anyone selling them already programmed?

#96 3 years ago
Quoted from Dr_Dude:

did you try solenoid-test, which should include some speech call-outs at the end.

No speech in test mode or in game. When pin is booted up it will sometimes mumble a couple syllables. Also when it is on and I remove and replug the J3, it will also make a blurting sound.

#98 3 years ago
Quoted from emsrph:

A logic probe is what is needed here. Not expensive or difficult to use.

I found some on amazon. What about this one: Elenco Electronics Lp-560 Logic Probe Electronics Testing Tool

#100 3 years ago
Quoted from emsrph:

Several people have recommended that one. Here’s a link with tutorials https://pinside.com/pinball/forum/topic/quick-logic-probe-questions#post-2717249

Perfect. If it comes with a tutorial, I'm getting it. Thanks.

#101 3 years ago
Quoted from tyking:

I have the jumper wire.
2 for 2 right?

Is there a way to check this jumper wire to verify that it is operational. I am assuming using the DMM on ohms to do a continuity check from one end of the wire to the other. If I see “resistance” in the form of Ohms does that tell me that the wire is installed properly? Thanks

#103 3 years ago
Quoted from emsrph:

If you see no resistance the jumper is not broken internally. Post a picture of the back of the board.

Here is the back of the SBU and the VSU

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#105 3 years ago

Not sure if I am testing it right b/c I put the DMM on ohms (levels between 200 and 200k). I put one end on J3-5 and the other on the top of C14. The DMM is automatically at 1 with no contact. When contact is made, it reads at some number e.g. 12 on level 20k, and then goes down to 0 and stays there.

Here are close ups:

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1 week later
#107 3 years ago
Quoted from emsrph:

Looks correct. Typically an IC chip goes bad and needs replaced. The purpose of the logic probe is to determine which one.

I got the logic probe, and started probing around the IC’s with the pin in attract mode, and just noted the signal, I.e. high, low, or pulse. With this information alone, would I be able to determine anything useful? One thing that I noted, for example, is that of all the pins on the IC’s only one results in a “sound” when contact is made with the logic probe (which is like a hum/buzz of sorts). Does that mean anything useful? Thanks

#109 3 years ago
Quoted from squad8:

I probed j4 pin 11 on the mpu, and it stays low in game play, and solenoid test.

And it was right there, right under my nose, all along. Went to probe this pin, but noticed that it wasn’t there? Went to my notes from these threads, and I had a note that MPUJ4-11 should go to VSU J3-5. But, on my pin it looks like VSU J3-5 is going to MPU J4-9. I moved the wire from J4-9 to J4-11, and “one, two, three” etc. !!!

So i am posting the before and after photos. It reminds me of a concept I like very much: Sometimes a small change can make a big difference.”

Thank you to everyone for all your input.

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#110 3 years ago
Quoted from tyking:

I moved the wire from J4-9 to J4-11, and “one, two, three” etc. !!!

And so the back glass finally goes back on.

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#112 3 years ago

I wanted to go into the schematic to confirm the MPU J4-11 pin function, but am seeing “NU”. Is that a mistake in the schematic?

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