(Topic ID: 254890)

Flight 2000, no speech

By squad8

1 year ago

Topic Stats

  • 113 posts
  • 13 Pinsiders participating
  • Latest reply 85 days ago by Quench
  • Topic is favorited by 8 Pinsiders


Linked Games

Topic Gallery

There have been 17 images uploaded to this topic. (View topic image gallery).

6D44819D-1BAF-4436-80C1-9B2BCF6637A2 (resized).jpeg
F83C46C3-7CB8-4C11-BF9A-D896D655E6FE (resized).jpeg
D9246F66-2D3E-472F-B4C3-6C2944B69C7D (resized).jpeg
4977D217-9795-4130-BA33-779320A25A1F (resized).jpeg
84F2B344-C6A4-487D-B384-09011A3D5832 (resized).jpeg
0D16F952-456E-4A80-8477-785C380E0570 (resized).jpeg
DCFB5031-86BA-4275-8ADC-6333ED68DDBD (resized).jpeg
FDB21347-1AFC-440F-AF7B-DD9ADE24F46B (resized).jpeg
B8322EF1-7E0F-4756-91CF-32CECF244BF4 (resized).jpeg
61254129-4D7C-483C-8F67-59F9ECC3AFF0 (resized).jpeg
44B18C76-ED7B-4669-A77D-68038FA610CB (resized).jpeg
DA9F27DA-2553-4390-B60A-4543609B065B (resized).jpeg
3862F69F-4820-41E2-8DCD-8C3876621451 (resized).jpeg
BCBC0582-6DB6-4CF1-B990-1B903B303B41 (resized).jpeg

You're currently viewing posts by Pinsider barakandl.
Click here to go back to viewing the entire thread.

#3 1 year ago

this trace to mix speech in with the SB300 sounds is present on later boards. If the board is original to F2K it should have the trace, but worth checking for trace or the wire.

The lamp interrupt (aka speech busy) signal that comes in MPU j4 should also change state when the speech. I think it normally sits low when no speech happens and goes high when speech is playing.

#10 1 year ago
Quoted from squad8:

I probed j4 pin 11 on the mpu, and it stays low in game play, and solenoid test.

I got a eprom for the speech board, and still have no speech.

Do you get silence when speech should be playing? Like when you begin the game there should be (speech) or silence and the lamp int should go high during that time.

I don't think there is any speech in solenoid test mode but I am not 100% sure on that.

#14 1 year ago
Quoted from squad8:

I ran solenoid test and there is no silence, but it seems like the sounds are duplicated through test. It is hard to say for sure, but it does appear to have silence during game start when there should be speech. I also double checked the lamp int, and it is always low in test, and game start.
One thing that I forget to mention is that I put new ribbon cables on the sound board.

If lamp int never goes high the speech processor is probably not working because its bad or some other kind of problem like at U6, U5, U4, U3, U2, or input connectors. You can probably work through some of these circuits like U5 and U4 Q pins should be pulsing when speech should be playing. U6 P9 should be low when speech is playing, U6 P10 should be high or pulsing when speech is playing. U5 P2 should be pulsing when speech is playing.

I would try a new speech processor chip but saddly they are pretty hard to come by. Another working speech card to compare to and borrow the working processor would help.

1 week later
#17 1 year ago

make sure lamp strobe 1 is reaching speech board U6 Pin 8. THere is a 20k series resistor on speech board. P8 should be pulsing i think at or around 120hz. If U6 P8 and P9 both pulse but P10 is always low U6 may be bad.

I am not 100% sure what to expect from the speech CPU and i don't have one on hand right now to check, but i'd expect the /BUSY (u6 p9) to only be low when the processor is playing speech and sit high when not doing speech, but maybe it pulses and then stays low when speech plays.

If the Q pins on U5 and U4 never pulse then I'd think the clock pin is never pulsing which is also done by U6 with lamp strobe 2 and PD2 / PD3 input.

Double check the input connectors, Lamp strobes and PA and PD inputs, otherwise U6 might be a good shot at being the problem. You can get the datasheet and work through the truth table for U6.

1 month later
#22 1 year ago
Quoted from slochar:

[quoted image]

saving this one to the PC.

As someone that used to work in architectural / engineering printing and document management, I appreciate such a beautiful scan! It almost looks like a digital recreation.

Promoted items from the Pinside Marketplace
From: $ 14.00
Third Coast Pinball
From: $ 100.00
Playfield - Protection
Beehive Pinball Co.
From: $ 1.25
Playfield - Other
Rocket City Pinball
From: $ 5.00
Playfield - Toys/Add-ons
UpKick Pinball
$ 149.95
From: $ 45.00
$ 9.00
Cabinet Parts
Third Coast Pinball
$ 6.00
Cabinet - Other
Siegecraft Electronics
From: $ 12.00

You're currently viewing posts by Pinsider barakandl.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside