I'm still having difficulty with my F2K. I had a good weekend checking over the light sockets and doing some soldering to get them all what I think is fully functional.
Let me describe the problem the game is having at the moment.
1. If I play a game and don't get any balls up into the ball walker, the game works fine. The three trough switches seem to work fine. It ejects balls into the shooter lane and things work as expected.
2. If lock 1 ball into the ball walker, it seems to work fine. The game keeps playing normally. After I get a second ball into the ball walker, the game will eject a ball into the shooter lane, but begin to act like a ball has drained. It goes though the bonus count down just like a ball was sensed in the trough. It will do this a couple of times until the 3 ball game is ended.
I have checked the trough switches and they all seem fine. For fun I soldered on a new diode on the right outhole trough switch.
I checked the Solenoid Driver Board test points and get 4.8 volts on all of the 5 volt test points.
Over on the MPU board I get 4.7 volts at the 5 volt test point.
All of the other test point voltages seemed in normal range.
It does look like one leg on a small capacitor has been cut from a roll over leaf switch (see photo).
When the two balls roll into the ball walker, the machine voice speaks the "first stage go" and "second stage go" prompts accurately.
Any ideas what is going on here?
Thanks again.
Tom
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