(Topic ID: 124724)

Flight 2000 Club - members and fans welcome!

By Snux

9 years ago


Topic Heartbeat

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  • 2,325 posts
  • 148 Pinsiders participating
  • Latest reply 34 days ago by chas10e
  • Topic is favorited by 79 Pinsiders

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You're currently viewing posts by Pinsider chuckwurt.
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#79 6 years ago

Can someone help me with the proper behavior of the 1-5 drops? When should they reset? Does your progress save ball to ball? When should they drop on their own?

Mine are acting crazy and not sure what’s what.

Thanks!

#81 6 years ago
Quoted from swillie:

The drops are confusing. There is always one lit (arrow blinking) starting with 5. Hitting any non lit target causes it to stay dropped. Hitting a lit target or hitting either inlane causes lit target to drop (lets say 3) and next target to left (2) is lit...if any lower number target is already knocked down (in this case 2 or 1) than the bank will reset and drop the targets to the right of and including the last one hit (in this case 5,4 & 3) leaving 2 & 1 up with 2 lit. This way it can keep track of when you have hit drops 5-1 in order.
In 2-4 player game, the lit target carries over to your next ball and resets the bank, dropping the targets to the right of lit target so you can continue trying to clear the drops counting down to 1 before locking the 3rd ball to start multiball.
Whew, i'm tired

Haha. Thank you!! Now when I have two balls locked, spell blast off, and let’s say at that point I’m on 3, and it’s blinking, wil my countdown start there or does the bank reset and start at 5?

#84 6 years ago
Quoted from Jodannar:

Yep. Count down starts at whichever is the current sequence countdown target lit. Very annoying when one of your drop switches doesn’t register 100% of the time and you need to use the online rollover to register it

Yeah this multiball is hard enough to get to without the drops acting up.

3 months later
#91 5 years ago

Anyone mess with the ball lock mech? The one I have is having trouble where the free moving arms are getting caught causing the arms controlled by the coil to not reset when the coil disengages.

I’m going to take the whole mech out and play with it this week, but figured I’d post here first and get everyone’s thoughts.

Thanks!

#93 5 years ago

Thanks so much for the pic. I think i see my issue. I don’t have those same parts.

I’ll post pictures when I get it out of my game.

Dirt is no issue as this is a full restore.

#95 5 years ago
Quoted from Completist:

There’s also some small plastic bushings where the pins go through the plate. I have a spare populated PF if you need any game specific parts.

That would be fantastic. I’ll keep you posted.

Thanks again.

#99 5 years ago
Quoted from Completist:

My suspicion is its just some dirt causing the parts to bind. I had mine apart for a full cleaning not too long ago. The 1st, 3rd and 5th fingers fall back under gravity and are retured to position when the coil is deenergized. Two springs aid in this - one on the plunger and one at the end of the mech.

Looks like I’m missing that top plate. Got a spare?

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#101 5 years ago
Quoted from Completist:

I checked my spare pf on the weekend and that ball walker mech was intact. I’ll shoot you a pm.

Yay!

2 weeks later
#109 5 years ago

Multiball is HUGE scoring. The left spinner is worth insane points. I want to say 7k per spin. It might even be for the rest of the game. Not sure there. Also the spot target in between the 1-5 drops spots blast letters so it helps work towards next multiball.

The only times I’ve ever broken 1m points has been when I make multiball

1 month later
#115 5 years ago
Quoted from chubtoad13:

Just brought a F2K home. On the first game the kid gets multiball. Needless to say he’s hooked now

Wow! That’s impressive. I’d say in about 500 games I’ve put on the one I have, I’ve gotten multiball like 3 times. Haha

#126 5 years ago
Quoted from cottonm4:

I don't think resetting in the middle of the game has anything to do with the power/rectifier board. I have resetting issues with one of my Sterns that has fairly new rectifier board. I'm not sure what the problem is and I think it is something to do with the MPU. Maybe so and maybe not. But I don't think it is the rectifier board and unless I was absolutely certain there are problems with the rectifier board I would not want to be removing and soldering wires only to discover the resetting problem is still there.

My F2k resets and it’s 100% the power board. It’s the large connector that runs across the bottom. That needs repinned.

With the game on, jiggle the wires coming off the bottom connector of the power board. See if it resets the game.

#134 5 years ago
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#137 5 years ago

Do you have the bottom plate?

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#147 5 years ago

Left one is firepower. Not sure on the other one.

3 months later
#176 5 years ago

As of a few months ago, PBR did not have it.

I don’t think I saw it anywhere else either.

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