Quoted from Completist:
I checked my spare pf on the weekend and that ball walker mech was intact. I’ll shoot you a pm.
Could someone snap some pics of wires on the switches in the ball trough? mine got all bent out of shape and I have been trying to get them squared away, but the left most one is all wrong and the game keeps spitting out 2 balls.
I had it close, but it still does it 1 out of 10 ball ejections into the shooter lane. The main cuprite is when the ball gets kicked out the others, rock back for a sec, just enough to move the wires and do a switch change.
Thanks in advance
see if these help somewhat , I tried slipping a piece of paper behind so the wire would be more defined
Tricky adjustment on that first switch wire...you want it vertical enough that it stays 'triggered' despite the balls rolling back a bit when one is kicked into plunger lane(ball rolls forward again, retriggering switch so game thinks you plunged and went sdtm without scoring any points, and gives you back another ball). However wire too straight up and a ball coming in behind flippers at a left to right angle can slip in front of the first switch. There is a modification recently pointed out where a screw or post is added at the outhole entrance on the right. This forces the ball to come in outside that first switch wire so you can set it more vertical thus increasing wire travel when ball rolls over it and it will stay triggered. Not sure this made sense...here is a topic with picture of screw at outhole...
Quick rules question: What is the payoff of being in multi-ball? Is there a shot to collect a score, or is it 2x/3x or something else, or nothing at all?
Just a ton more points from 3balls at once hitting things. No bonus per se for achieving multiball itself.
Multiball is HUGE scoring. The left spinner is worth insane points. I want to say 7k per spin. It might even be for the rest of the game. Not sure there. Also the spot target in between the 1-5 drops spots blast letters so it helps work towards next multiball.
The only times I’ve ever broken 1m points has been when I make multiball
I find myself just trying to keep multiball alive and target the right spinner and getting the balls to the top LAST lanes. Once blastoff is spelled than go for the left spinner to lock balls. Also after multiball the center standup lights up the special, and alternates on off when slings are hit. It can be set to award extra ball, or 100,000. I have mine on extra ball, I figure I can beat that 100,000 with a good extra ball everytime but it is a crap shoot. A good multiball can set you up for another one quickly.
Of the ones I was looking at, none of them sold. His reserve prices are $700.00. The bids he had were $500.00. They are in Argentina and the shipping cost will make you cry.
Just brought a F2K home. On the first game the kid gets multiball. Needless to say he’s hooked now
Does anyone have any tips on making the 3 bank sweepable? It doesn’t seem possible on my game.
It looks like others have had this problem, but never reported back.
I wonder if it’s aftermarket drops that are the issue(I’m not sure if mine are or aren’t), or alignment, or maybe even pitch of the game causing the ball to careen off the top target.
Any help would be appreciated
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