You can't do that on the solenoid driver board hardware. The 4 continuous solenoids can activate with one of the momentary, but there's no way to have it fire 2 momentary solenoids at the same time since it's a 4 to 16 decoder.
Quoted from vec-tor:
Or use the lamp 2N5060 #31 to a MOC3011... to a solenoid circuitry. Etc,etc,etc.
It uses the coin lockout coil, repurposed, or as discovered when disassembling the code, the game already provides a signal you can use for the knocker on the lamp. Anyone that wants to add it right away can do this now with the stock code, although there are no tests to fire the knocker vs. not in lamp test.
It's convenient to use the lockout coil driver circuit because all the wiring is already present in the cabinet, where it needs to be.
Also, I didn't eliminate the sound at all, it still makes the sound, and knocks. I reused that sound as well for the skill shot successful sound effect on the top rollover lanes.