Quoted from SealClubber:IMO, the hand and the bolts kinda seem like they belong to the theme. We are the Champions. Flash. Just me though.
And me.
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Quoted from SealClubber:IMO, the hand and the bolts kinda seem like they belong to the theme. We are the Champions. Flash. Just me though.
And me.
Great job so far very impressive.
Keen to see the backglass.
Lots of ways to add Multiball on old games.
"I have other, more pressing issues to work out right now - specifically, some more mundane aspects of coding that don't warrant a flashy video:
1. I added a tilt! After two warnings (with buzzer sound effects), the music stops and the flippers shut off when the tilt bob makes contact for the third time. The ball then drains and the next ball kicks out, but I can't get the music to re-start.
2. I've only tested the game in one-player games, but recently thought to try out a two-player game. This opened a Pandora's box of logic issues. When Player 1's ball ends, their selected mode and music keeps going over top of Player 2's game. I can stop Player 1's game and music when their ball ends, but then they lose all their game progress and they have to start over from scratch when their turn comes back up. Also, I can't restart their mode-specific music track. Thinking through all the stop/start configurations makes my head spin."
Ouch!... you'll get there
#answer 2.
I am 6 homebrews in now and have in turn taken them to shows for the general public to play.
It seems like a natural progression to build and show your work to a largesse audience...sadly this isn't always the most gracious audience.
Punters walking up to a game without the skill set to even start a game then offering their critique.Comments I've heard? Some even involving the relocation of entire mechs.
#answer2
Don't take anything you hear at a show for or against to heart.Better to get your pin to a friendly barcade or such where it can be on coin/freeplay for' Pinball players ' to have a go at.This is a far better use of the time you spent building in modes and wizard modes(To be fair to Pinball shows people generally only get one go at your machine because there is someone waiting in line).
I'm in Australia and chances are I'll never play your game that doesn't mean I don't appreciate the work and creativity that has gone into this pin so...Don't lock it away though get it out there, get it to an arcade where players can play it over and over, get some real enjoyment and understanding of the rules and where the feedback is far more constructive.
Thanks for sharing your build along the way...for now I have a Flash at home I'll just put Queen on the stereo and pretend.
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