Quoted from pinengineer77:Thanks joydivision that is excellent input. The Flash I am working on has both horseshoes installed. I should try tensioning them further, but am concerned they won't drop quickly (or reliably) if I go too far. I also used a thin film of PBR grease (Steve Young recommends it for EM style PCB/rivet contacts like this). Thanks for your feedback on the capacitors, it is really too bad they cause extra scoring as they solved the problem 100%.
slochar Interesting idea - Raising the voltage to 12V would help to eliminate false triggers like those you see in early Bally SS games when you press the flippers. Gottlieb, Bally and Williams all used 5V scanning in this era of games and every one I have worked on (other than this Flash) has scored reliably with the exception of Bally games with bad/missing capacitors.
The fundamental issue with this is that the targets are "EM Style" which have a target down park position (this is the series wired center solder points which triggers a bank reset) and a temporary "target falling" contact set which triggers scoring (these are the two outer solder points which are uniquely scanned for each target). If the target falls too fast for the scanning matrix to catch it, or if there is "contact bounce" where the contact is unreliable while the target is falling, the target won't score. On this Flash if I manually drop the targets with the PF vertical (pressing them with my finger to drop them) they score every time, but when the playfield is horizontal and the target is hit by a ball, they are falling faster and they won't score.
While researching this I saw a project in a different thread where folks were experimenting with two reed switches and gluing a magnet to the bottom of the target. Both reed switches would be closed when the target was in the down position and they tested this and found it worked. I don't own this Flash game and I don't feel comfortable with such a radical modification on a game I don't own - however I am tempted to layout a PCB if others want to have it fabricated and experiment on their games. I figure this had to work at one time from the factory - and replaced the horseshoes, guides and PCBs in frustration without success. Attaching a picture so you can see the Pinball Life PCBs and solder / wiring
The other aspect to this is the 1-2-3-4 are not 100% reliable either. If the ball is flown through the switch from the lower pop bumper then it often won't score. These switch stacks have all been cleaned, polished and I even reversed the incorrectly assembled contacts too. Which has me questing if this game has some problem in the MPU switch matrix like the 14xxx receiver.
Would enjoy discussing other ideas on this forum, this seems to be the biggest weak point (other than properly fusing BRs and solenoids and connector issues) on these games so whatever we can learn will help us all!
I have read about people upgrading to Gottlieb drops, and trust me, this would be an upgrade for sure, as the sys4-6 drop system is horrible, and the reason (as I have been informed), that firepower uses standups.
Anyway, not sure where you are located, I have basically a box of Flash parts from a PF strip. Not sure if you wanted to just replace the whole assembly, if that is even where part of the issue is, or if it is handy to have some drop boards to swap.. but I am in Surrey, Canada (In the offchance you are local to here).
Sorry, have not gone back through this whole thread, but I presume for testing purposes, you can wiggle some of them slightly and make contact, it is more of a reliability issue in actual gameplay? FWIW, I did not use any grease at all on my banks, and only slightly torqued the circuit boards for each drop so that they are secure, but only just so.