(Topic ID: 65903)

Flash Gordon: Saviors of the Universe Club

By TheShameGovernor

10 years ago


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  • 2,811 posts
  • 269 Pinsiders participating
  • Latest reply 3 days ago by zahner
  • Topic is favorited by 148 Pinsiders

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#1412 3 years ago

Hi y'all. New FG owner here, pretty excited! I get pretty ocd with my games and want everything to work perfectly. The following give lights are always on, whether in attract mode or game. I suspect they are controlled lamps that should flicker in attract mode, and otherwise turn on and off, and I have some lamp drivers to replace. But wanted to check first. Can someone please confirm?

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#1417 3 years ago

Followup question: Sometimes my displays are solid color. Sometimes they flicker/flash. I can't tell if this is a feature, or a gremlin. I suspect gremlin. Here's a vid of them being flashy (hope it doesn't mess people up that there's TAF music in the background).

Edit: I assume this is a gremlin not a feature, and I'll be doing all this stuff tomorrow:

***
Flickering Displays.
Flickering displays can often be attributed to cracked solder joints or a broken lead on a component. Here are some things to check:

Pin 36 on the display glass.
R21, R22, R29.
Q17.
U1 pin 13.
Often reflowing the solder joints on these components will fix the flickering problem. Also reflow ALL the header pin solder joints. These crack easily from plugging and unplugging the cable.
***

#1418 3 years ago
Quoted from AUKraut:

Is that Blue Bonus light a bulb or LED?? Looks almost like a LED from the pic, and you may be seeing ghosting.....

Yes, that is an LED, and there's no adapter kit for the lamp board. I'm thinking they might be anti-ghosting led - there are other LED in this one that seem to work great.

2 weeks later
#1430 3 years ago

Can someone count the number of "wee woo" on startup of their working flash gordon? I'm sure mine only did it a few times when it was working, and now that it's not working I get 20 of them. Having trouble finding any info on the startup sequence sounds, and unsure if chasing that is a red herring or not.

#1432 3 years ago
Quoted from guitarded:

They go by pretty quick, but 6 on mine...if I am counting them right.

thank you, that means I'm not crazy. And I think it's reasonable to guess that the number of cycles is a helper to indicate what the issue with mine is, I just can't find any info in the manual / pinwiki / google about the startup sounds. But for now, at least I'm not crazy. Yet.

#1434 3 years ago
Quoted from djblouw:

Just some info: My game makes different length/sequence of the start-up sound based on what mpu I have in it (OE, Altek, Weebly). It never impacted the game play, so I never looked into it any more.

Interesting. The sound probably doesn't mean failed bootup because xxx then, it's probably something more like MPU not recognized (because failed bootup). I'm going to stop chasing the sound thing then and just do what I'm guessing my next step is, hoping it works.

1 week later
#1437 3 years ago
Quoted from frunch:

I see the wiring for the 15-pin connector going to the s&t is on the back box wiring diagram. Here's the portion of the diagram, and the color code chart.
[quoted image][quoted image]

How do we get colors from that? I have a guess, but could use confirmation.

My guess is that I see J1, pin 1, leads to A4 (board) J4-4 (connector, pin) and A3 (board) J4-6 (connector pin). To the left of J1-1, is "23" which means wire color blue/yellow. Is that how it works?

1 year later
#1857 2 years ago

Can someone with the siegecraft led adapters take a picture for me? Step 4 is to attach the alligator clip for the wiring harness to 'common' wire which is described as braided, but not the GI braided wire. As far as I can tell, the only braided wire I have is for the GI. I'd love a pic of the alligator clip attached so I can see what I'm missing.

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