(Topic ID: 65903)

Flash Gordon: Saviors of the Universe Club


By TheShameGovernor

6 years ago



Topic Stats

  • 1,130 posts
  • 182 Pinsiders participating
  • Latest reply 13 days ago by AUKraut
  • Topic is favorited by 103 Pinsiders

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There are 1130 posts in this topic. You are on page 23 of 23.
#1101 30 days ago
Quoted from bluebomber:

Does anyone have any tips on adjusting the saucer kick out angle? I'm seeing in the manual that it recommends they fire in certain directions, and I'm not seeing a good way to adjust it. Plus some parts of the mechanisms are kinda loose, and there doesn't seem to be any way to tighten it up.

On mine I drilled the holes in the plate a bit bigger to let the whole mechanism rotate a bit. Turned out a small amount was all I needed. If you move it enough you can put new holes in the playfield.

#1102 30 days ago
Quoted from Pin-up:

Has anyone found any good looking score cards? I love the High Speed and Whirlwind cards that are offered at pinballcards.com.
Anything similar in quality out there?

A bunch of variations

https://pinside.com/pinball/forum/topic/custom-apron-cards-printable-versions-only/page/12#post-5258013

#1103 29 days ago
Quoted from bluebomber:

Does anyone have any tips on adjusting the saucer kick out angle? I'm seeing in the manual that it recommends they fire in certain directions, and I'm not seeing a good way to adjust it. Plus some parts of the mechanisms are kinda loose, and there doesn't seem to be any way to tighten it up.

On mine, I have just inverted the mechanism (180° rotation), and now it works perfectly. Of course, you must invert the coils.

#1104 28 days ago
Quoted from AUKraut:

Your flippers have definitely been rebuilt at least once using some non standard parts, and judging by the looks could use that full rebuild kit. Seeing some of those screws they may have even buggered up the baseplate and you may have to replace those as well. The switches you received will work even if they aren't 100% identical in height as long as the flipper crank action will open/close the switch correctly. Best way to tell is to study & maybe even video the original action & engagement and then be able to duplicate it once you rebuild all the mechanical parts. The other thing is to keep track of which wire is going to which leaf of the switch to make sure everything works correctly electrically.

I did replace all the worn parts with new ones. What advice do you have someone who took them apart before doing all the things you mentioned?

#1105 28 days ago
Quoted from Enochsmoken:

I did replace all the worn parts with new ones. What advice do you have someone who took them apart before doing all the things you mentioned?

You’ll like playing the game a lot more if you do a complete flipper rebuild and the reliability will also increase dramatically. Flash Gordon is an awesome pinball and all the better with solid flippers. I now always replace the baseplates and just start from scratch with all new parts on all of the older SS games. Play it the way you have it now. Order all the parts and spend an evening rebuilding. Ultimately not even that hard and in some ways, easier if you’re rebuilding from the ground up.

#1106 28 days ago
Quoted from zahner:

You’ll like playing the game a lot more if you do a complete flipper rebuild and the reliability will also increase dramatically. Flash Gordon is an awesome pinball and all the better with solid flippers. I now always replace the baseplates and just start from scratch with all new parts on all of the older SS games. Play it the way you have it now. Order all the parts and spend an evening rebuilding. Ultimately not even that hard and in some ways, easier if you’re rebuilding from the ground up.

I agree with you. My problem is I don't have the old switches, and I can't remember how to stack the new ones.

#1107 28 days ago
Quoted from Enochsmoken:

I agree with you. My problem is I don't have the old switches, and I can't remember how to stack the new ones.

You can download a Bally parts manual on planetary pinball which will have breakdowns of all the parts with diagrams and part numbers. If you can’t find it let me know and I’ll post the link when I get home.

#1108 28 days ago
Quoted from zahner:

You can download a Bally parts manual on planetary pinball which will have breakdowns of all the parts with diagrams and part numbers. If you can’t find it let me know and I’ll post the link when I get home.

Thanks. I went to PP, but I can't look at the part manuals. Is there something I am missing?

#1109 28 days ago
Quoted from Enochsmoken:

Thanks. I went to PP, but I can't look at the part manuals. Is there something I am missing?

It's not intuitive - try the link below. It's a PDF and is awkward.

Only click on the MOBILE VERSION.

It's meant to be printed and folded in half into a booklet. When just viewing the PDF, the pages seem all out of wack. That aside, it is pretty easy to find the flipper mechanism diagrams.

Go to page 72 for the diagram. It also has the original part numbers.

Go to: http://www.planetarypinball.com/reference/partsmanuals/BLY_Parts_1980-1/index.html#/36/zoomed

Have fun!

#1110 28 days ago

Anyone have a spare metal bracket for Flash Gordon strobe assembly? Not sure if it was ever reproduced. Thanks!

#1111 28 days ago
Quoted from zahner:

It's not intuitive - try the link below. It's a PDF and is awkward.
Only click on the MOBILE VERSION.
It's meant to be printed and folded in half into a booklet. When just viewing the PDF, the pages seem all out of wack. That aside, it is pretty easy to find the flipper mechanism diagrams.
Go to page 72 for the diagram. It also has the original part numbers.
Go to: http://www.planetarypinball.com/reference/partsmanuals/BLY_Parts_1980-1/index.html#/36/zoomed
Have fun!

Great! Thank you very much.

#1112 28 days ago
Quoted from chad:

Anyone have a spare metal bracket for Flash Gordon strobe assembly? Not sure if it was ever reproduced. Thanks!

Speaking of the strobe.... I have the new [now about one or two years old] aftermarket version and I have replaced all of my other boards, except sound, with Alltek. When I plug in the strobe, it strobes fine and dandy while the game works, but eventually, things start to go a bit nuts and the game gets all funky. Stuff like the sound not finishing or starting phrases, the game resetting, locking up or not starting a new game. Completely random stuff. It seems very counterintutuve that plugging in the strobe would do this, but I have just given up and unplugged the strobe - and when I do this, the game works perfectly without it. The folks at Alter and the fellow that made the aftermarket strobe [can't remember the company name] are at a loss. Any ideas?

#1113 27 days ago
Quoted from zahner:

Speaking of the strobe.... I have the new [now about one or two years old] aftermarket version and I have replaced all of my other boards, except sound, with Alltek. When I plug in the strobe, it strobes fine and dandy while the game works, but eventually, things start to go a bit nuts and the game gets all funky. Stuff like the sound not finishing or starting phrases, the game resetting, locking up or not starting a new game. Completely random stuff. It seems very counterintutuve that plugging in the strobe would do this, but I have just given up and unplugged the strobe - and when I do this, the game works perfectly without it. The folks at Alter and the fellow that made the aftermarket strobe [can't remember the company name] are at a loss. Any ideas?

Not sure on this, I have not tried it yet. Customer missing the bracket.

#1114 27 days ago
Quoted from zahner:

Speaking of the strobe.... I have the new [now about one or two years old] aftermarket version and I have replaced all of my other boards, except sound, with Alltek. When I plug in the strobe, it strobes fine and dandy while the game works, but eventually, things start to go a bit nuts and the game gets all funky. Stuff like the sound not finishing or starting phrases, the game resetting, locking up or not starting a new game. Completely random stuff. It seems very counterintutuve that plugging in the strobe would do this, but I have just given up and unplugged the strobe - and when I do this, the game works perfectly without it. The folks at Alter and the fellow that made the aftermarket strobe [can't remember the company name] are at a loss. Any ideas?

Does the issue happen at exactly the same event/time, or sort of randomly?
Maybe a grounding issue? Are the strobe board and the strobe assembly robustly grounded to the game's ground braid, as well as the rest of the boards?

#1115 27 days ago

I'm using the Pinpoint Electronics aftermarket strobe board with a full set of Alltek boards and a replacement Squalk and Talk with no issues.

#1116 27 days ago
Quoted from Fytr:

Does the issue happen at exactly the same event/time, or sort of randomly?
Maybe a grounding issue? Are the strobe board and the strobe assembly robustly grounded to the game's ground braid, as well as the rest of the boards?

I will check to make sure it travels completely to a solid ground. Thanks. Had not thought to confirm that. It is sort of random.

#1117 24 days ago

I just designed and printed some replacement score cards today. The Art Deco corners from the backglass were pretty irregular, so these are based on the ones from the promotional flyer instead. White paper seemed really bright, but I found some off white paper that gives it more of a vintage feel. I have another style in mind that I may try out if I have the time.

Flash-Gordon-Score-Cards (resized).jpg
#1118 23 days ago
Quoted from bluebomber:

I just designed and printed some replacement score cards today. The Art Deco corners from the backglass were pretty irregular, so these are based on the ones from the promotional flyer instead. White paper seemed really bright, but I found some off white paper that gives it more of a vintage feel. I have another style in mind that I may try out if I have the time.[quoted image]

Classic look! Care to share?

#1119 23 days ago
Quoted from Fytr:

Classic look! Care to share?

Yes, sorry. I still needed to spell check everything before uploading. There is a black border around the cards that is meant to be trimmed off when cutting out.

Edit: Now that I've uploaded, it looks like they are being compressed by Pinside. You may be able to get better quality images here: https://imgur.com/a/5DBxTp7.
Flash Gordon - Instructions (resized).jpgFlash Gordon - Score Card (resized).jpg

#1120 23 days ago
Quoted from bluebomber:

Yes, sorry. I still needed to spell check everything before uploading. There is a black border around the cards that is meant to be trimmed off when cutting out.
Edit: Now that I've uploaded, it looks like they are being compressed by Pinside. You may be able to get better quality images here: https://imgur.com/a/5DBxTp7.
[quoted image][quoted image]

Thanks!

#1121 19 days ago

Does anyone have a coil sleeve list? I'm not finding a list or a kit online. I could tear them all out and measure, but I'd rather only spend that time once while I'm actually replacing them.

#1122 19 days ago

Still looking for a bracket to hold the strobe assembly.

#1123 19 days ago
Quoted from bluebomber:

Does anyone have a coil sleeve list? I'm not finding a list or a kit online. I could tear them all out and measure, but I'd rather only spend that time once while I'm actually replacing them.

Bally pretty much uses 1-5/8" in everything except drop target reset coils. And those rarely wear out.

#1124 19 days ago
Quoted from tomdrum:

Bally pretty much uses 1-5/8" in everything except drop target reset coils. And those rarely wear out.

I'm not seeing that on the Marco Bally coil sleeves section: https://www.marcospecialties.com/pinball-parts/PFLD-CSLEEVE?S_CAT2=BALLY. I think these two inchers are the closest I'm seeing: https://www.marcospecialties.com/pinball-parts/0017-00041-0673.

#1125 19 days ago

Get them from Pinball Resource .45 each. Part # for them sleeve-bally-standard. 1-5/8"

DSCN6494 (resized).JPG
#1126 18 days ago
Quoted from tomdrum:

Get them from Pinball Resource .45 each. Part # for them sleeve-bally-standard. 1-5/8"[quoted image]

Somebody sold 1 5/8” coil sleeves in bulk, anyone remember who?

#1127 18 days ago

You'll want 2 of the drop target reset coil sleeves: Pinball Resource part number WLL-03-7068
Also, I believe the knocker uses the flange coil sleeve

#1128 14 days ago

I sand blast pint glasses as a hobby..check out what I made? I experimented with a two tone sand blast (the text and planet ring is a lighter blast). If any one is interested in one feel free to pm me.
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#1129 13 days ago
Quoted from bluebomber:

Yes, sorry. I still needed to spell check everything before uploading. There is a black border around the cards that is meant to be trimmed off when cutting out.
Edit: Now that I've uploaded, it looks like they are being compressed by Pinside. You may be able to get better quality images here: https://imgur.com/a/5DBxTp7.
[quoted image][quoted image]

Nice! The second replay score is a tad high though

#1130 13 days ago

I've bee rebuilding my FG with a hardtop install, and I'm redoing all the light sockets & rebuilding the mechs as well. During the pop bumper rebuild I used #555 style flat wire style socket to replace the finicky 44/47 OEM socket, with intentions on using one of the 11SMD pop bumper lights from Comet. Unfortunately as I discovered last night this combo will not mount with the factory FG caps & body.

For those of y'all that used LEDs in the pop bumpers: what did you use besides a single normal LED bulb?? I'm wondering if BRITECAPS EVO lights will work....

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There are 1130 posts in this topic. You are on page 23 of 23.

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