(Topic ID: 65903)

Flash Gordon: Saviors of the Universe Club


By TheShameGovernor

5 years ago



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  • 882 posts
  • 155 Pinsiders participating
  • Latest reply 1 day ago by MrSanRamon
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There are 882 posts in this topic. You are on page 18 of 18.
#851 29 days ago
Quoted from Spraynard:

Upkicker coil reading at 14 Ohms. According to this table (https://www.flippers.com/coil-resistance.html), that is normal for an AO-27-1300 coil.
The tip of the arm itself is not deformed in any way.

Are you giving your machines steroids for a competitive advantage? JK, no clue what your problem is, hope it is resolved soon.

#852 29 days ago
Quoted from Tsskinne:

Are you giving your machines steroids for a competitive advantage? JK, no clue what your problem is, hope it is resolved soon.

The saucer, when kicking the ball to the upper playfield, is hitting the glass.

#853 29 days ago
Quoted from FatPanda:

The saucer, when kicking the ball to the upper playfield, is hitting the glass.

This would probably be a band-aid, but you could add one or more compression springs to the saucer upkick coil to slow down the armature. Could also try a weaker coil.

How about the little fingers that position the ball? Could you send a top down picture of the saucer?

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#854 29 days ago
Quoted from mjalexan:

This would probably be a band-aid, but you could add one or more compression springs to the saucer upkick coil to slow down the armature. Could also try a weaker coil.
How about the little fingers that position the ball? Could you send a top down picture of the saucer?

I think I’ll try putting in a stronger compression spring and see if that helps

The ball holders within the saucer are a bit worn, nothing too dramatic though.

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#855 29 days ago
Quoted from Spraynard:

I think I’ll try putting in a stronger compression spring and see if that helps
The ball holders within the saucer are a bit worn, nothing too dramatic though. [quoted image]

Okay - nobody will like my solution, but I had the same frustrating issue [it was just the opposite direction - a mighty fling into the pop bumper] and the spring thing didn't work, the tab thing didn't work, none of the quick fixes worked - except one. I was going to put in a weaker coil, but as a stop-gap until I got around to that, I rummaged around and found a coil stop that had a much deeper reach than the stock one on the mechanism. I could not tell you what machine the replacement stop was from, it was just in a bag of old nasty goodies, but it worked, and it worked three years ago when I was rebuilding my then newly purchased FG, and I have long since abandoned the thought of messing with replacing the coil. It has for three years been very nicely popping out exactly as it should. it was a very mechanical,low tech way to restrict the throw of the plunger that has had no side effects as far as I know.

#856 28 days ago
Quoted from zahner:

Okay - nobody will like my solution, but I had the same frustrating issue [it was just the opposite direction - a mighty fling into the pop bumper] and the spring thing didn't work, the tab thing didn't work, none of the quick fixes worked - except one. I was going to put in a weaker coil, but as a stop-gap until I got around to that, I rummaged around and found a coil stop that had a much deeper reach than the stock one on the mechanism. I could not tell you what machine the replacement stop was from, it was just in a bag of old nasty goodies, but it worked, and it worked three years ago when I was rebuilding my then newly purchased FG, and I have long since abandoned the thought of messing with replacing the coil. It has for three years been very nicely popping out exactly as it should. it was a very mechanical,low tech way to restrict the throw of the plunger that has had no side effects as far as I know.

I think it's a great solution. It might be that the original issue is a worn/depleted coil stop. A fresh or longer coil stop will most certainly shorten the throw of the arms, and I think it is a much better solution and any of the other you mentioned.

#857 28 days ago

Fun game last night

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#858 28 days ago
Quoted from zahner:

Okay - nobody will like my solution, but I had the same frustrating issue [it was just the opposite direction - a mighty fling into the pop bumper] and the spring thing didn't work, the tab thing didn't work, none of the quick fixes worked - except one. I was going to put in a weaker coil, but as a stop-gap until I got around to that, I rummaged around and found a coil stop that had a much deeper reach than the stock one on the mechanism. I could not tell you what machine the replacement stop was from, it was just in a bag of old nasty goodies, but it worked, and it worked three years ago when I was rebuilding my then newly purchased FG, and I have long since abandoned the thought of messing with replacing the coil. It has for three years been very nicely popping out exactly as it should. it was a very mechanical,low tech way to restrict the throw of the plunger that has had no side effects as far as I know.

Any idea how much deeper that coil stop was? That is an ideal method if you have such a thing. I was contemplating stuffing something down the core of the sleeve to sit against my stop.

#859 28 days ago
Quoted from BJM-Maxx:

Any idea how much deeper that coil stop was? That is an ideal method if you have such a thing. I was contemplating stuffing something down the core of the sleeve to sit against my stop.

It was about twice as deep as the original. I actually tested my theory before I went on a scrounge for the part and put a headless, slotted bolt in the sleeve to see if my logic worked. I had that bolt in there for longer than I should probably admit, but it worked fine. Had I not found my deeper coil stop, I probably would have just left it there. It's not like the mechanism is a finely adjusted bit of technology, it's pretty much just hammers and anvils with a bit of remote electricity. But that's just me...

#860 28 days ago

So I wasnt able to find a coil stop in my parts bin, but I did find some heavy duty compression springs that were exactly the same diameter as a coil sleeve. I cut the spring down to a few centimeters and dropped into the coil sleeve between the stop and the plunger. Totally worked. I had to cut the spring smaller because the first time it was too big and the ball didn’t make it to the upper playfield. I need to find an actual coil or I’m sure the plunger will get chewed up, but this will work for now! Thanks @zahner for the idea!

#861 28 days ago

Just finished installing Comet Led’s tonight. Used 2smd frosted for G.I. and 2smd Faceted for inserts besides the orange which are frosted 2smd. Gonna play around with the arrangement of the LED’s to get a look I’m satisfied with. What do you guys think?

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#862 27 days ago

Moving on to the cabinet in my Resto Mod Flash Gordon build. Did a photoshop of what I’m aiming for. Keeping a good portion of the original artwork with a few tweaks. What do you guys think of the before and after? Still debating on what I’m gonna do with the head and the gold/yellow stripes on the body

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#863 27 days ago
Quoted from Andyzola87:

Just finished installing Comet Led’s tonight. Used 2smd frosted for G.I. and 2smd Faceted for inserts besides the orange which are frosted 2smd. Gonna play around with the arrangement of the LED’s to get a look I’m satisfied with. What do you guys think?
[quoted image]

Did you replace a bunch of inserts? Most of the colors on mine are completely different. Yours looks great, though!

#864 27 days ago
Quoted from BRW84:

Did you replace a bunch of inserts? Most of the colors on mine are completely different. Yours looks great, though!

Thanks! Yes all inserts except arrows were changed to clear when I installed the hardtop, so now I can customize my insert colors with LED’s which is nice!

#865 23 days ago

As mentioned before, my saucer was also hitting the glass kicking it to the upper playfield. I have no comparison prior to cleaning and new coil sleeves, but after that it definitely did. I tried numerous "fixes". But the one that ultimately worked was taking a spare saucer plunger, and TIG welding about an eighth of an inch to the tip and grinding it back down the best I could with a bench grinder and then sanding it smoother. It now no longer hits the glass yet pops up perfectly into the upper playfield. Probably not the best method, but it did work great

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2 weeks later
#866 8 days ago
Quoted from FatPanda:

ebay.com link » Bally Flash Gordon Pinball Machine Drop Target Set
Yeah, I just saw that. It is very misleading to state that you have a hot stamper (In action) but that they didn't state specifically that the targets were hot stamped. The assumption is there. At 50+6 shipping, and a negative feedback, I would pursue a refund and get the real thing from PB resource. They are $4.00 each plus shipping from Steve. Cheaper and the real deal.

For those interested: Classic Arcades stopped communicating. I issued a dispute on Paypal, to which they didn't reply either. Paypal now gave me a full refund for receiving an inferior product. Sad that things have to go this way, but at least justice is served. Or something.

#867 8 days ago
Quoted from Jappie:

For those interested: Classic Arcades stopped communicating. I issued a dispute on Paypal, to which they didn't reply either. Paypal now gave me a full refund for receiving an inferior product. Sad that things have to go this way, but at least justice is served. Or something.

It's a small victory. Make sure you leave the negative feedback and a 1-star review on the item, so that future buyers will know that the targets are not hot stamped, and that there are other places that offer a genuine replacement. We don't need these kinds of vendors in the hobby.

#868 8 days ago
Quoted from Andyzola87:

What do you guys think of the before and after?

Looks great to me...purists will probably have a different opinion.

Are you going to make cabinet decals?

Robert

#869 8 days ago

I became a proud owner of Flash Gordon today.

Robert

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#870 8 days ago
Quoted from MrSanRamon:

I became a proud owner of Flash Gordon today.
Robert[quoted image]

Congratulations. Looks like it is in nice shape too!

I'm still looking for one (in just about any condition) so I can join the club too. I want to try some code updates like I did to an older Bally Blackjack game.

Have fun with it.

#871 8 days ago
Quoted from Robotworkshop:

Congratulations. Looks like it is in nice shape too!
I'm still looking for one (in just about any condition) so I can join the club too. I want to try some code updates like I did to an older Bally Blackjack game.
Have fun with it.

I have been looking for a ROM disassembly of a Bally SS to look at. I actually had a Black Jack. I would love to update my Eight Ball to be 15 ball or something similar. Not sure where to start.

#872 8 days ago

My old Blackjack with the patched/updated code was at the PATZ show. Got to try a Flash Gordon there and would really like to find even a project game (complete or not) to restore and tweak the code. Have some ideas for updates like Multiball. If it works out I want to do it in a way that is easy to replicate and undo if anyone wants a stock machine. I'm currently working on Elektra and need to see how much carries over to the other machines.

#873 7 days ago
Quoted from BJM-Maxx:

I would love to update my Eight Ball to be 15 ball or something similar.

Bit off thread topic, but how about changing Eight Ball from 3 to 8 balls per game

ROM U2
$0400 BD -> B8
$04E0 03 -> 08

#874 7 days ago

Does the playfield multiplier combine with bonus multiplier when you collect bonus at the shooter lane? I saw elsewhere that a 25x collect is possible but I'm not sure.

#875 7 days ago
Quoted from Robotworkshop:

My old Blackjack with the patched/updated code was at the PATZ show. Got to try a Flash Gordon there and would really like to find even a project game (complete or not) to restore and tweak the code. Have some ideas for updates like Multiball. If it works out I want to do it in a way that is easy to replicate and undo if anyone wants a stock machine. I'm currently working on Elektra and need to see how much carries over to the other machines.

I would love it if this game could be made into a multiball. The thought had crossed my mind as basically making it so that if you light a playfield multiplier the saucer now serves as a lock and a second ball ejects, saucer kicks out when the other ball hits a switch on the playfield after the shooter lane switch. Keep the playfield multiplier running now until a ball drains instead of the original 15 seconds.

#876 7 days ago

What are good examples of games that have players managing multiball on upper and lower playfields?

#877 7 days ago
Quoted from UNCgump:

What are good examples of games that have players managing multiball on upper and lower playfields?

Don't want to derail the thread but the main and upper playfields on Elektra are similar to Flash Gordon and Elektra has two ball multiball.

The third ball in the lower playfield on Elektra only come into the picture once the main balls drain.

#878 7 days ago
Quoted from UNCgump:

What are good examples of games that have players managing multiball on upper and lower playfields?

How about some of the Williams system 7 games like Black Knight, Jungle Lord - etc.

#879 7 days ago
Quoted from UNCgump:

What are good examples of games that have players managing multiball on upper and lower playfields?

Steve R claims that Flash Gordon is partially copied from Black Knight by a designer who left Williams for Bally.

#880 7 days ago

Anyone looking for a decent restorable playfield set?

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#881 1 day ago

Does anyone know what the cabinet paint colors are?

Robert

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