(Topic ID: 108087)

Flash Gordon Rebirth: What Was I Thinking

By Skins

9 years ago


Topic Heartbeat

Topic Stats

  • 229 posts
  • 42 Pinsiders participating
  • Latest reply 8 years ago by chucktee
  • Topic is favorited by 20 Pinsiders

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#13 9 years ago
Quoted from Skins:

As it sits now all I have is G.I. lights. The MPU gives one hard flash and then three short flashes.

Those flashes are the board trying to tell you something.

It's telling you that U11 PIA chip (6821) is not functioning.

It could mean a bad 6821, or a bad socket, or corrosion of the MPU board (post some good pics, especially the bottom of the board around the battery).

#15 9 years ago
Quoted from Skins:

Can you tell me where grn is on the mpu?

Ground is TP4 upper right. Label is covered by that sticker.

Quoted from Skins:

I also don't see the battery

It has been cut off (that's a good thing).

You can see the two stubs centered at the bottom of the board.

Quoted from Skins:

I thought that getting 3 flashes was telling me it got past the chips and it was elsewhere?

Nope.

Not getting the 5th flash is somehow a U11 related problem.

Looking at your pictures, I see your U11 is an AMI chip - very sucky brand. If I were a betting man, I'd say 80% chance that is your problem. AMIs are total crap.

Quoted from Skins:

I posted some voltage readings on the driver and rectifier boards.

Your HV section needs work, but that is seperate from your MPU problem above.

#18 9 years ago
Quoted from Skins:

Is it safe to drop the alteck mpu in to see if it will boot or do I run the risk of blowing the new mpu.

Slow down a little bit.

You can be 99% certain that the new Altech board will be fine, but you don't need to install it yet. You have other work to do first.

Job list:

1. Will the game off, pull out every fuse, one at a time, on the rectifier board and verify that it is the correct value. Old games will often have too large of fuses replaced and this is where you get into trouble.

Don't forget the fuse in the black fuse holder next to the transformer.

If any fuses are the wrong value, don't power up the game again until you have replaced it.

Get 5 of each value fuse on your next part order.

2. Order your flipper and sling coils (make sure you get any spring or mountings you need for the sling). Get a flipper rebuild kit while you are at it. http://www.pbresource.com/rebuildkit.html#KT-BFLIP03

Read: https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers/page/11

3. The solenoid board has the fuse out because it probably blew from a shorted component. Can you solder?

http://www.bigdaddy-enterprises.com/repairkits/bally_kits.htm#b-hvreg1

Read: https://pinside.com/pinball/forum/topic/vids-guide-quick-bally-driver-board-repair-bulletproofing

#22 9 years ago
Quoted from Skins:

I will get all the parts to get the sling back together but I was wrong the coil is still there and wired up.

Did you notice that the diode is blown wide open on that sling coil?

#23 9 years ago
Quoted from Skins:

I have the coil for the flipper but my guess is the diodes are probably bad?

You can test them with your meter, or for .01 cents each, just replace them.

You can test the coil with your meter too, in Ohm mode.

#24 9 years ago
Quoted from Skins:

I do have a new alteck solenoid drive board (also bought heat sink grease), light board and auxiliary board. The only new board I didn't get was the rectifier, go figure. LOL

Disconnect all the connectors on your rectifier board except the 2 bottom transformer ones.

Check that your high voltage is correct.

Assuming it is, then you have enough boards to bring the game back to life.

Don't throw the old boards out, they have value to techs like me who can refurbish them.

#28 9 years ago
Quoted from Skins:

With the setup suggested, tp2 now reads 192v. Still not 250v but an improvement from 160v

You should be set to go then.

With connector J3 removed, TP2 on the Rectifier board can be as low as 150v.

#30 9 years ago

If you want to be cautious, connect just the Solenoid board check it's test points, then add the MPU and displays.

#43 9 years ago
Quoted from Skins:

So looking at the matrix all the problem switches are all on the same row or column. Visually I don't see any broken wires or blown diodes on the switch tabs. Any thoughts?

Get your meter in DIODE mode and check each diode.

Look for solder splash from past repairs on the switches.

Most bad diodes are not blown wide open, so they need to be metered to know for sure.

#45 9 years ago
Quoted from Skins:

Btw, wth are these red (caps) things on some switches. Never seen them on dmd games.

Those capacitors give more time for the MPU to sense that the switch has been triggered.

They can cause problems as they get old, by falsely triggering the switch.

If a switch is phantom firing, cut one leg of the capacitor off. If that fixes the problem, replace the Cap.

Don't just leave a bad Cap off, or a switch activation will sometimes be missed.

#48 9 years ago
Quoted from Skins:

Funny you mentioned clipping a leg. The two on the pop switches were off and I assumed they were just broke off so I soldered them back on. LOL

Some half-assed tech work there for sure.

Quoted from Skins:

So is the broken tab on the switch stack the cause of it showing closed and affecting the switches on the string to be dead too?

Picture the switch matrix as an elaborate truth table.

if we lose connection, anything below that in the table can not be read.

A shorted switch or diode can cause false closures to be read by the MPU. That is why in the switch test, a switch number may be appearing that is not actually being closed.

#51 9 years ago
Quoted from Skins:

I'm just trying to determine if the tab being broken off is the cause of it showing as an error in the diognostics and boogering the others on the string.

Of course, finding one problem, does not rule out other problems existing in the same row

#56 9 years ago

Usually a diode will read nothing in one direction and pass current in the other.

#63 9 years ago
Quoted from Skins:

In game still causing phantom coil firing.

What coils exactly?

#69 9 years ago

Give us a picture of J5 on the Solenoid Driver Board.

Make sure it is clean enough to see the wire colors.

#72 9 years ago

J5 runs along the bottom.

Your pic is J2

#74 9 years ago
Quoted from Skins:

The allteck ultimate board doesn't have a pin bank at the bottom. I got the old board, found J5 and the matching connector pin out. The pic I attached is that connector and the corresponding ultimate plug that has the matching pinout.

Alltek calls it P5, it is on the bottom right side of the board.

solenoid-board.jpgsolenoid-board.jpg
#76 9 years ago

That looks OK.

J3 & J4 next.

#82 9 years ago

http://www.pinrepair.com/bally/squawk.htm

The most detailed Squawk write up!

#84 9 years ago
Quoted from Skins:

Also, I see on pinwiki the jumper settings but its not overly clear to me where these jumper settings are going on the board. Are they physically wire jumpers I need to make and solder on the board? If so, what gague of wire, locations? Can someone post a picture of their working FG squawk & talk board so I have some kind of reference point? Thanks.

Don't mess with the jumpers unless you are changing to a different processor chip or ROMs.

Like everything else in pinball, first see if you have the correct voltage on the test points.

Then, how many flashes do you have from the sound LED?

#88 9 years ago

Well, you need your chips, first and foremost.

Your board is not booting with a solid LED

#92 9 years ago
Quoted from Skins:

So I got my new rectifier board but it didn't come with any instructions or where which wire gets soldered where from the transformer.

Doesn't your current transformer plug into the 2 bottom plugs J5 J6?

#95 9 years ago
Quoted from Skins:

One last piece, the damn sound!

My SpideySense™ says that the sound will be your biggest nightmare.

Someone did not just pull off all those chips because it made the card work better.

You have all those old electrolytic caps to deal with too.

#108 9 years ago

Get a close up of the jumpers used on both boards.

Different processors and ROM sizes can mean different sockets and jumpers used.

2 weeks later
#122 9 years ago
Quoted from Skins:

I lied, one other question. Is there an easy way to get the side rail nails out? Is that all that's holding them in place? I plan on buying new rails for what it's worth.

#138 9 years ago

See Honey? This is why I have all these clamps.

4 weeks later
#156 9 years ago
Quoted from Skins:

To think these have pps' stamp of approval.

So did those terrible Firepower pop caps.....

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