(Topic ID: 289066)

Flash Gordon 2021: Re-imagined code for Bally Flash Gordon (1981)

By bluebomber

3 years ago


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#26 3 years ago
Quoted from UNCgump:

I thought I saw in another thread (when I looked after my last post) something about up to system 11 games.

That's a different project although I don't have a link handy to that one - that was P3 (normally for the DMD era games) going down to the system 11 era Snux has a thread on this project running on system 11 F-14.

Quoted from UNCgump:

And ooh, Kings of Steel is ripe for a good recode

I was looking for ideas for that game a while ago but didn't really go anywhere with it (I don't have the game.... yet....) I know people love to hit the right target and some tournaments do stuff like swap the dangerous center targets' wiring with that target, but the gist of the game comes down to people just shoot the safe thing over and over again, instead of (to me) shooting the drop target bank.

I wasn't going to recode with the arduino project though I was going to use the original boardsets with that code, but the idea is the same.

#28 3 years ago
Quoted from djblouw:

How about once you complete the drop target bank, then the right target lights up. You can collect the right target, then it unlights. You have to hit the next group of cards (drop targets) to get it to re-light.

So it would ramp up until collected? So you could hit the bank down as many times as you can before collecting. Looks like it might not be 'called out' on the playfield what actually advances that right target.

I'll have to read the ruleset again to see if stuff like bonus multiplier carry over - that seems like it could really high too. I know back in the day when KoS was in the arcades it was one of the new 7 digit games we could turn over pretty easily.

Can you test if I get something together?

4 months later
#189 2 years ago

I noticed the sign you added that said to press the button on the top of the cab (presumably to boot/reboot the arduino?) but it seemed like there were 2 buttons there.

When playing I was like WTF because the lamps weren't lighting but I realized pretty quickly that it was a sequence since they went on momentarily and then went off. Certainly a rethinking of how to play the game but I'd guess casual players who weren't familiar with the minutiae of the original ruleset might not notice. Since it's Flash Gordon, the ball times were really short so I don't think I got too far into the new code. Didn't want to hog the machine so one and done for me and my GF. She loves the theme of the game and the artwork, but the brutal ball times just didn't do it for her. (And we have a Stars that she does like)

Thanks for bringing it. And yes, the sound needs to be cranked up in that huge hall. I had to crank up my Flash to hear anything.

Everyone could hear the 4-5 meteors from everywhere in that area though

3 weeks later
#197 2 years ago
Quoted from geeteoh:

The timing to read the two nibbles is probably different with my replacement S&T board.

Can you sample it several time within those timing ranges to add some leeway to grab the nibbles?

1 year later
#228 1 year ago
Quoted from shimoda:

The site is gone!?! No examples of the hardware setup or anything, all just gone.

looks like just the rev3 stuff is gone, the other stuff listed in message 1 is still there

#231 1 year ago

Grab the hardware stuff from Dick Hamill threads if you need it.
Did you try dm bluebomber directly to see what's going on with some of the subsections on GitHub?

3 weeks later
#248 11 months ago
Quoted from spikelou2:

I’d be happy to contribute some funds if someone would re do the code for space Shuttle ??

What do you want changed?

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