Quoted from bluebomber:I'm still working on implementing sound, but when I'm done there should be two versions of the code available. One will use the Squawk & Talk board with original sounds, and the other will use the WAV Trigger board with custom sounds. We just figured out how to communicate with the S&T, but are still refining it.
This is the WAV Trigger used for this project: https://www.sparkfun.com/products/13660. The sounds are uploaded to an SD card that inserts into the WAV Trigger, and the Trigger is run by the Arduino, so it needs to be part of the system to work.
I think Dick's original intention was to keep the BSOS project easily accessible. The code is free, he tried to keep the hardware as cheap as possible to put together, and he's not looking to profit from this whatsoever. At the moment, the gerber files to send to a circuit board manufacturer are included with the BSOS base code. I'm keeping my corner of the project inline with that, but I'm realizing that the upgraded gameplay code is not accessible to people who do not want to build their own boards from scratch, or don't have the knowledge/skill to. I'm curious if you would be looking for a fully plug and play solution with code already installed, or if simply providing a parts source for the bare circuit board and buffer ic is enough.I don't have any plans to support it in my code, but geeteoh said that the BSOS Arduino board should be able to control it. It sounds interesting, and it should be fairly easy for someone to add it to my code later.
As long as the S&T interface is working I would think it would be possible to use that, or the WAV trigger, or BOTH. The WAV trigger could just augment the existing sounds to add to them.
Don't know much about that alternate S&T board but if it really is a plug in replacement then it should just work in place of the original S&T.