I've gained a fresh appreciation for Fish Tales lately as it really is an excellent example of 'less is more' game design. Take off the wireforms and the fishing rod, and the game boils down to just four shots, one guarded VUK, one captive ball and five targets, four of which act as linked pairs, but it feels so much busier than that to play. Space has also been well used in incorporating the mechanics and keeping everything clear and uncluttered. If a certain podcaster is right in the industry needing to bring more ball 'magic' back while making rulesets easier to get into, Fish Tales is a good way to go about it.