(Topic ID: 57782)

Fish Tales - Casters Club!!

By shacklersrevenge

8 years ago


Topic Heartbeat

Topic Stats

  • 4,762 posts
  • 511 Pinsiders participating
  • Latest reply 14 hours ago by Sinistarrett
  • Topic is favorited by 196 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

2A5F7AF2-C8BD-4588-9E53-2A2B68E38424 (resized).jpeg
051AC997-91FD-4A4C-86AE-15A8752FFDD7 (resized).jpeg
4F9FFF6A-7884-4DB9-885B-0F1F1CFA0D27 (resized).jpeg
00030D46-CBF7-42B2-A008-FF098BD30505 (resized).jpeg
73594A0F-E6D0-4187-BBAE-D1DD1490D8DF (resized).jpeg
6FD02C25-E954-4D5F-AFC7-02F086A2FB7A (resized).jpeg
EFC28ED7-B47E-42CC-A644-3A367F2B7203 (resized).jpeg
8BC54C43-7718-456C-BD1C-C02BBE40BA4C (resized).jpeg
6065E475-EAD2-42BC-AAFA-CEEC09DD5050 (resized).jpeg
EDB0E33D-D983-473F-AC32-9149A8E46309 (resized).jpeg
F016B9E2-17B4-4EB4-B549-1D56AFB5D34F (resized).jpeg
57D18E86-68CF-4C5D-8FC0-367850F08A86 (resized).jpeg
retro (resized).jpg
ft black armor 2 (resized).jpg
bling FT 2 (resized).jpg
pasted_image (resized).png

There are 4,762 posts in this topic. You are on page 90 of 96.
#4451 3 months ago

Hello everyone.

Getting close to finishing up my FT restore but ran into a little snag...
During game play (when locking the balls); ball 1 locks with no issues. However, when ball 2 locks, it kicks the other ball into the fishpole lane and immediately has two balls on the playfield. And then when ball 3 locks... it starts a multiball. So it's keeping track of progress, etc but I can't figure out how NOT to have ball two kick out onto the playfileld.

FYI: I cleaned the optos and rubber/pully seems nice and tight (although it is original).

Any suggestions and or help would greatly be appreciated!

Thank you in advance.
-David

#4452 3 months ago
Quoted from ULEKstore:

Hello everyone.
Getting close to finishing up my FT restore but ran into a little snag...
During game play (when locking the balls); ball 1 locks with no issues. However, when ball 2 locks, it kicks the other ball into the fishpole lane and immediately has two balls on the playfield. And then when ball 3 locks... it starts a multiball. So it's keeping track of progress, etc but I can't figure out how NOT to have ball two kick out onto the playfileld.
FYI: I cleaned the optos and rubber/pully seems nice and tight (although it is original).
Any suggestions and or help would greatly be appreciated!
Thank you in advance.
-David

Are you sure there is 3 balls in the game? Maybe one ball is stuck somewhere and the game try to play with 2…

#4453 3 months ago
Quoted from onemilemore:

I'm realizing now I really love the feel and personality of the 90s pins, even if they aren't as deep, so I'm not too worried.

This is exactly the reason I own eight 90s B/W games and zero pins from after 1999. The classic 90s are simply pure fun, easy to understand and even my non-pinball friends that visit want to try them out.

#4454 3 months ago
Quoted from ElectricLou:

Are you sure there is 3 balls in the game? Maybe one ball is stuck somewhere and the game try to play with 2…

Yes, positive

#4455 3 months ago

Be sure that your 3 switches in the through are not binding with each other when pressed. I had this trouble one time.
Optos are the second thing but you already looked at it.
For sure you’ll laugh at the end. Always a human fault

#4456 3 months ago
Quoted from ElectricLou:

Be sure that your 3 switches in the through are not binding with each other when pressed. I had this trouble one time.
Optos are the second thing but you already looked at it.
For sure you’ll laugh at the end. Always a human fault

Thank you… I’ll double check in the morning

#4457 3 months ago
Quoted from ULEKstore:

Getting close to finishing up my FT restore but ran into a little snag...

There is a reel test in the diagnostics menu. Let that run for a bit and make sure it looks OK.

#4458 3 months ago

Similar reel issues.
I had a monster game going. Ball 2 102mil with extra ball already scored. Then locked it into the reel. It spun over and over. Finally the VUK kicked the ball up and the reel was misaligned and the ball got jammed!!! So glad they used the belt otherwise that woulda probably destroyed itself.

For some reason the reel spins and spins but can’t figure out where the freaking balls’ are nor where “home” is. I pulled the optos and cleaned them but it didn’t help. Sometimes it works good during the game and then suddenly it goes haywire. It’s a pretty aggravating problem ruining my awesome games!!

This Fishtales was routed to hell and now I’m routing it to hell, so I’d like it to work for others to enjoy! It’s extremely tempting to take it home. I immediately fell in love with this game. It’s outrageously good. So easy to understand but it really just slaps you around and kicks you to the curb.

Anyone thinking about buying one: you won’t regret it once you buy it.

#4459 3 months ago

If opto's are not the issue, suggest replacing the $5 dollar belt that may slip just a little bit .. but enough to cause reel multiball issues. This helped me solving the issue.

#4460 3 months ago

+1 for the belt. If this was the original belt then it's about 30 years old now.. If it was a NOS replacement after, I dunno 10-15 years.. It would still be 15 years old.. It's also possible someone used a rubber ring as a Band-Aid and it's not even the right belt after all.. In any case you're going to want a new belt for the years to come.. Changing the belt solved the issues a lot of users have had in the past.

Gone fishing! Leave a message.

#4461 3 months ago
Quoted from Isochronic_Frost:

Similar reel issues.
For some reason the reel spins and spins but can’t figure out where the freaking balls’ are nor where “home” is. I pulled the optos and cleaned them but it didn’t help. Sometimes it works good during the game and then suddenly it goes haywire. It’s a pretty aggravating problem ruining my awesome games!!

I had issues with intermittent Reel operations that were tied to dying 12v power. It made just enough (but not 12v) to start a game but after things warmed up it dropped and the wonky started.

#4462 3 months ago
Quoted from Roamin:

+1 for the belt. If this was the original belt then it's about 30 years old now.. If it was a NOS replacement after, I dunno 10-15 years.. It would still be 15 years old.. It's also possible someone used a rubber ring as a Band-Aid and it's not even the right belt after all.. In any case you're going to want a new belt for the years to come.. Changing the belt solved the issues a lot of users have had in the past.
Gone fishing! Leave a message.

Quoted from Hans_Saris:

If opto's are not the issue, suggest replacing the $5 dollar belt that may slip just a little bit .. but enough to cause reel multiball issues. This helped me solving the issue.

Belt was just replaced before I got it, less than a year ago, they bought it from Marco, and it seems to spin the reel just fine.

I’ll try the reel test option and see if it changes anything.

#4463 3 months ago

I had all kinds of problems with my reel and although there was multiple contributors the main culprit was the board underneath the playfield that powers the reel. https://www.marcospecialties.com/pinball-parts/A-15340-1

#4464 3 months ago
Quoted from Hans_Saris:

If opto's are not the issue, suggest replacing the $5 dollar belt that may slip just a little bit .. but enough to cause reel multiball issues. This helped me solving the issue.

I just ordered one. Thanks

#4465 3 months ago
Quoted from pin-pimp:

The decals for the fishing rod plastic should be available next week at PPS.

Still no sign of these...

#4466 3 months ago

Fishing Reel Decals are now available - we had original WMS silkscreen films which were converted to digital files - 4 decals including the Fish Eye

http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-31-1682-REEL&Store_Code=PP

Team PPS

#4467 3 months ago
Quoted from PPS:

Fishing Reel Decals are now available - we had original WMS silkscreen films which were converted to digital files - 4 decals including the Fish Eye
http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-31-1682-REEL&Store_Code=PP
Team PPS

Got excited for a second when you said "fishing reel decal" as I could use that one. My reel decal has scrape marks on it. My fishing pole decal is unusually nice

#4468 3 months ago
Quoted from Hans_Saris:

If opto's are not the issue, suggest replacing the $5 dollar belt that may slip just a little bit .. but enough to cause reel multiball issues. This helped me solving the issue.

Problem on mine was belt slipping. With the reel spinning, you could look down and see the belt moving at different speed than pullies. Pullies were new and very smooth. I scuffed the pullies a bit with sandpaper to help get some bite and that fixed it. Another issue was one pully has a 'D' shape hole but was a little too big. It caused the pully to have too much slack when moving. I had to stick some thick paper in the flat part of the 'D' to remove the slack.

#4469 3 months ago
Quoted from yzfguy:

Got excited for a second when you said "fishing reel decal" as I could use that one. My reel decal has scrape marks on it. My fishing pole decal is unusually nice

they have that decal...
http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-31-1694-2&Category_Code=GS-861

#4470 3 months ago
Quoted from pin-pimp:

I’ve got 8 left side full length rod plastics done. $115 shipped.
[quoted image]

So, are you ready to start selling and shipping these??

#4472 3 months ago

Any chance someone can take a close up pic of the IDC connector on the bottom of the playfield on the low light board. The light board that includes the stringer fish. Couple my wi4e got pulled out and I need to clean up. Thanks.

#4473 3 months ago

Finally finished up FT yesterday and is on the floor at ULEKstore’s Pinball and Classic Arcade for all to enjoy!
56C127BB-BA33-4303-8A3E-9EC9FB33A495 (resized).jpegA789B79E-1BB5-490B-9E74-29D0DBD58A1E (resized).jpegC4870FD2-3821-4F86-AC74-1DA71499EE29 (resized).jpegCE816250-E3DF-49E1-A97C-D6BAED08877B (resized).jpegF73ADAC7-B0FF-4CF4-A671-8DD6D00DD90B (resized).jpeg

#4474 3 months ago
Quoted from ULEKstore:

Finally finished up FT yesterday and is on the floor at ULEKstore’s Pinball and zvlasdic Arcade for all to enjoy! [quoted image][quoted image][quoted image][quoted image][quoted image]

Love the giant red cast button!!
Are you using an LEDOCD for that game? I’ve noticed ghosting issues for LEDs in mine even with the non-ghosting bulbs. Python loved those warming effects

#4475 3 months ago

PPS has the rod plastic decal sets in stock

3BA207FA-44E3-4254-AE69-68364998BF28 (resized).jpeg
20
#4476 3 months ago

Well, one less original Fish Tales now as of yesterday!

20220313_120148 (resized).jpg20220313_120210 (resized).jpg
#4477 3 months ago

actually looks like a very well done retheme.............

#4478 3 months ago
Quoted from KJS:

Well, one less original Fish Tales now as of yesterday!

Totally digging this! Looks good. Are there code changes?

14
#4479 3 months ago

No code changes, I've made the rule set and goals fit the original movie. Works like a treat!

#4480 3 months ago
Quoted from KJS:

No code changes, I've made the rule set and goals fit the original movie. Works like a treat!

I was ready to not like this because you changed one of my favorite games...but it looks so well done. I like the display graphics and the big hook by the sling! Very creative. I give it two fins up!

#4481 3 months ago
Quoted from Isochronic_Frost:

Love the giant red cast button!!
Are you using an LEDOCD for that game? I’ve noticed ghosting issues for LEDs in mine even with the non-ghosting bulbs. Python loved those warming effects

No, however I need to get one. I'm only noticing some flickering going on in the back of the cabinet panel (back on the L.I.E. light ups) other than that.. the non-ghosting bulbs seem to be doing the trick.

#4482 3 months ago
Quoted from KJS:

Well, one less original Fish Tales now as of yesterday!

Wow, color me hella impressed!! I have a pretty strong understanding of what it took to pull this off... Absolutely Brilliant!

#4483 3 months ago
Quoted from KJS:

Well, one less original Fish Tales now as of yesterday![quoted image][quoted image]

Fantastic work. Great job. Dots are really well done.

#4484 3 months ago
Quoted from KJS:

No code changes, I've made the rule set and goals fit the original movie. Works like a treat!

Brilliant. Really well done.

This should've been its own thread.

#4485 3 months ago

Does anyone have an extra left in lane plastic? Mine is chipped. Thanks!!!

#4486 3 months ago

Yes I do But in Australia .....can post

#4487 3 months ago
Quoted from KJS:

Yes I do But in Australia .....can post

Thanks for letting me know. Probably cheaper to grab one on eBay than ship it from Australia.

Your Jaws is incredible! I’ve been showing it off to all of my friends. Congrats on pulling that off.

#4488 3 months ago
Quoted from KJS:

Well, one less original Fish Tales now as of yesterday![quoted image][quoted image]

Quoted from KJS:

No code changes, I've made the rule set and goals fit the original movie. Works like a treat!

Wow, that’s hard to hate!!!
Excellent job. The sounds are awesome. The sound design reminds me a lot of Stern Star Wars. It’s mixed nicely, it has the orchestral setup with movie quotes done well. And it springs in and out of fast-paced action hurry-ups in an enjoyable manner.
Fish Tales was a perfect candidate for this retheme and one of the few done well enough to justify its original donor game!

#4489 3 months ago
Quoted from KJS:

No code changes, I've made the rule set and goals fit the original movie.

So you were able to change just the dots and music for the existing modes to be Jaws related modes? Thats awesome! How long did it take to make those changes? Also that harpoon gun is bad ass.

11
#4490 3 months ago

There is approx 400 hours work in the animations and music alone, about 200 in design and build on top......was huge.
Employed help from others for some aspects of the build and they are all noted in the credits and art.

#4491 3 months ago

Just as a follow up with my reel not locking the balls properly... it was 100% my original rubber/belt that was on the reel. I didn't bother replacing it at first because it felt nice and tight. However, as others suggested, I purchased a new belt from Marco Specialties and everything is working perfect.

So I just wanted to thank everyone and this community for chiming in and helping me fix my "ball locking" issue.

#4492 3 months ago
Quoted from ULEKstore:

Just as a follow up with my reel not locking the balls properly... it was 100% my original rubber/belt that was on the reel. I didn't bother replacing it at first because it felt nice and tight. However, as others suggested, I purchased a new belt from Marco Specialties and everything is working perfect.

So I just wanted to thank everyone and this community for chiming in and helping me fix my "ball locking" issu

Thanks for the follow-up. Amazing how such a cheap and simple solution makes all the difference in a critical feature of a game. Enjoy reelin' 'em in!

#4493 3 months ago
Quoted from KJS:

Well, one less original Fish Tales now as of yesterday![quoted image][quoted image]

I like how you changed lie to die.
Top job all round.

#4494 3 months ago
Quoted from Lhyrgoif:

This is exactly the reason I own eight 90s B/W games and zero pins from after 1999. The classic 90s are simply pure fun, easy to understand and even my non-pinball friends that visit want to try them out.

Just reading your post here. I am in total agreement with you guys on this. Every time I deviate from this philosophy and buy a modern machine, I move on from it within a year and go back to just buying more 90s pins. The 90s charm/the greatest design movement to save a dieing company has permanently cemented itself into pinball history. I will die surrounded by my pins!

#4495 3 months ago

Hey guys

Just got back my FT a couple days ago from a full resto.

I have an hard time keeping the ball in caster club for ball lock. Quite often, i shoot it and it goes back.
Could it be that my game is too inclined and the ball goes in too quickly? Game is super fast.

Also, while playing, the sound will completely shut down. I can still play but no sounds.

I then have to restart the machine and sound is back. I reset chips and ribbon cables. Any thought?

Thx

#4496 3 months ago
Quoted from Paseb:

Hey guys
Just got back my FT a couple days ago from a full resto.
I have an hard time keeping the ball in caster club for ball lock. Quite often, i shoot it and it goes back.
Could it be that my game is too inclined and the ball goes in too quickly? Game is super fast.
Also, while playing, the sound will completely shut down. I can still play but no sounds.
I then have to restart the machine and sound is back. I reset chips and ribbon cables. Any thought?
Thx

There is a black drop target kinda tucked up in front of it that sends it back if the settings allow.

#4497 3 months ago
Quoted from yzfguy:

There is a black drop target kinda tucked up in front of it that sends it back if the settings allow.

Drop target is always down i think?

#4498 3 months ago
Quoted from Paseb:

Drop target is always down i think?

If so, I'd make sure it is retracted all the way and not sticking up a little interfering with the ball. (And re think my setting choices )

#4499 3 months ago
Quoted from yzfguy:

If so, I'd make sure it is retracted all the way and not sticking up a little interfering with the ball. (And re think my setting choices )

its sticking up a little but i looked under the pf and dont have any clue on how to lower it? Do you have a picture you can show me?

Are you saying from factory the drop target should always be up? If so, how do i do that?
Thx again

#4500 3 months ago
Quoted from Paseb:

Hey guys
Just got back my FT a couple days ago from a full resto.
I have an hard time keeping the ball in caster club for ball lock. Quite often, i shoot it and it goes back.
Could it be that my game is too inclined and the ball goes in too quickly? Game is super fast.
Also, while playing, the sound will completely shut down. I can still play but no sounds.
I then have to restart the machine and sound is back. I reset chips and ribbon cables. Any thought?
Thx

Does the caster club have that metal "W" shaped wire preventing the ball from kicking out of the casters club? If it's missing then it's needed . If it's there, it needs adjusting so that after the ball bounces off the back of the casters club, the wire forces the ball to fall back in the vuk.

The drop target will only block the entrance when you've locked 2 balls for a double jackpot, making sure you won't lock the 3rd one. And then once you've collected the jackpot, it will close then and force you to hit it once (if difficulty is set to normal) or twice (if set to hard) before it drops down and allows you to lock more balls.

So, if it doesn't stay in the casters club it's most likely the W shaped wire. Before I restored my machine I had a lot of balls kicking out. Ever since I adjusted the wire just right I've never had an issue (well over a year now). In my case there was a hack that had been done adding a "L" bracket to stop the ball.. I patched and sanded all that nonsense, fixed the wire and it working top notch. I don't think the speed of your table has to do with it because I tested by hand, rolling the ball in the casters club much faster than the flipper could.

Promoted items from the Pinside Marketplace
From: $ 209.99
Lighting - Led
Comet Pinball
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
$ 599.95
Lighting - Led
Pin Stadium Pinball Mods
$ 18.95
Eproms
Pinballrom
There are 4,762 posts in this topic. You are on page 90 of 96.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, become a Pinside+ member!