(Topic ID: 57782)

Fish Tales - Casters Club!!


By shacklersrevenge

6 years ago



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There are 3098 posts in this topic. You are on page 59 of 62.
#2901 86 days ago
Quoted from screaminr:

I would actually like the light on all the time . If you or anyone else can show us how to wire it , it would be really appreciated . I think this is one of the best mods you can do for fish tails and I think a lot of other people like me who don't know anything about wiring or electronics would like to know how to do it as well .
Great to hear you got your game up and running , mirror blades look really good on this machine .

https://pinside.com/pinball/market/shops/1233-arcade-upkeep/03119-power-supply-kit-for-mods

I’m interested in this as well. Was wondering if the kit linked above might make it a bit easier and less taxing on the powerboard. Once the lugs on the switch are identified you could wire up a connector to this kit possibly.

#2902 86 days ago
Quoted from 2pupPinz:

https://pinside.com/pinball/market/shops/1233-arcade-upkeep/03119-power-supply-kit-for-mods
I’m interested in this as well. Was wondering if the kit linked above might make it a bit easier and less taxing on the powerboard. Once the lugs on the switch are identified you could wire up a connector to this kit possibly.

I'm no expert but I wouldn't have thought that the LED in the launch button would put too much strain on the board , especially if you have changed original bulbs to LEDs .

#2903 86 days ago
Quoted from screaminr:

I would actually like the light on all the time

If you want the LED lit all the time the easiest way is to source 12V and Ground from the coin door interface board (below the left flipper button inside the cab) @ connector J2, the pins are marked on the board which one is 12V and which is Ground (Pin 4 grey/yellow is 12V and Pin 5 black is ground) On the button the 2 circled pins are for the LED, + for 12V and - for Ground. For attaching the button to the original button wiring the following is from a message i sent to another FT user some years back BUT the button i used (and the other bloke) only had 3 pins. Yours has 2 sets of the same so i'm not totally positive it will make any difference which set you use as long as they are aligned with each other??

The new switch has 3 terminals in a row (in the middle) and 1 terminal either side (these are the LED 12v and ground terminals). You will see letters beside each of the 3 terminals, these are >> NC (normally closed), NO (normally open) and C (closed or comm). Your original switch should have been wired the same as mine and the 2 wires went to a plug inside the machine. There should be a white wire and a green wire, the white wire goes to NC and the green wire goes to NO. I soldered the diode in the same way it was on the micro switch which is >>> One end to NC and the BANDED end to C (banded end has a grey band around it)
57e59385bffc83e956fa6a7a2dd60214a5c16caa (resized).jpg

#2904 86 days ago

True. I have a few mods and this might make it easier to find/tap into 12V source though.

#2905 86 days ago
Quoted from screaminr:

I'm no expert but I wouldn't have thought that the LED in the launch button would put too much strain on the board , especially if you have changed original bulbs to LEDs

Nope, that single LED is fine on the system and mine is running LED star posts, extra lighting (floods) and a few mods.

#2906 86 days ago

Good to know, thanks! Was concerned, since I wasn't sure what the 12V ran and have resets on other games with too many mods.

#2907 86 days ago
Quoted from Mancave:

If you want the LED lit all the time the easiest way is to source 12V and Ground from the coin door interface board (below the left flipper button inside the cab) @ connector J2, the pins are marked on the board which one is 12V and which is Ground (Pin 4 grey/yellow is 12V and Pin 5 black is ground) On the button the 2 circled pins are for the LED, + for 12V and - for Ground. For attaching the button to the original button wiring the following is from a message i sent to another FT user some years back BUT the button i used (and the other bloke) only had 3 pins. Yours has a 2 sets of the same so i'm not totally positive it will make any difference which set you use as long as they are aligned with each other??
The new switch has 3 terminals in a row (in the middle) and 1 terminal either side (these are the LED 12v and ground terminals). You will see letters beside each of the 3 terminals, these are >> NC (normally closed), NO (normally open) and C (closed or comm). Your original switch should have been wired the same as mine and the 2 wires went to a plug inside the machine. There should be a white wire and a green wire, the white wire goes to NC and the green wire goes to NO. I soldered the diode in the same way it was on the micro switch which is >>> One end to NC and the BANDED end to C (banded end has a grey band around it)[quoted image]

Thanks so much for going to the time and effort to explain all of that , really appreciate it and I'm sure other people who are interested in it will appreciate it as well .

#2908 86 days ago
Quoted from 2pupPinz:

Good to know, thanks! Was concerned, since I wasn't sure what the 12V ran and have resets on other games with too many mods

Having too many mods can definitely tax the system for sure!! I've found on some machines you always find out when you've reached critical mass With a machine completely changed over to LED's from standard globes you gain a slight buffer point from the original design parameters but it is worth mentioning that some mods draw more power (generally speaking mech mods with motors, etc)

11
#2909 84 days ago

Here, we like to employ a "catch and release" policy with our fish tales. Tagged and released into a local brewery catchpool the fish tales can play and frolic. With some luck and coaxing from experienced f.t. handlers, they may arrange into formation, and "display" prior to copulation, thus ensuring fish tales for generations to follow.
"Swim free yougun, be with your kin now..... Don't look back.....don't....look.......back"

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#2910 84 days ago
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#2911 84 days ago

Holy Cow!

That's a some school of Fish.

If your offer still stands, I would love for you to grab me some schwag from that event.,,
I will PM.

#2912 84 days ago
Quoted from FuryosJustin:

Here, we like to employ a "catch and release" policy with our fish tales. Tagged and released into a local brewery catchpool the fish tales can play and frolic. With some luck and coaxing from experienced f.t. handlers, they may arrange into formation, and "display" prior to copulation, thus ensuring fish tales for generations to follow.
"Swim free yougun, be with your kin now..... Don't look back.....don't....look.......back"[quoted image][quoted image][quoted image]

What a beautiful sight , they would bring a tear to any Anglers eye .
Great location , awesome games will be a killer event . Keep the pictures coming .

#2913 84 days ago

Can someone post me a picture of how the playfield hinges are set up? I picked up a Fish Tales and the hinges aren't right so cant pull the playfield all the way out. Mine looks as follows.
20200303_075507 (resized).jpg

#2914 84 days ago
Quoted from jjoravec:

Can someone post me a picture of how the playfield hinges are set up? I picked up a Fish Tales and the hinges are right so cant pull the playfield all the way out. Mine looks as follows

Looks like it's missing the tension spring.

#2915 84 days ago

Nice sculpt

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#2916 84 days ago
Quoted from FuryosJustin:

Nice sculpt[quoted image]

That looks great , are they available to buy .

14
#2917 84 days ago

The line up

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#2918 83 days ago
Quoted from screaminr:

That looks great , are they available to buy .

That was a one off foam sculpt that a few people put work into. Where the coin door was, instead there was a lcd screen with tropical fish, and it projected water effect underneath it, very cool

#2919 83 days ago

That's quite the string of fish....wonder how different game to game they will play,different rubbers,switch settings etc....very cool, great idea!

#2920 83 days ago

Awesome photo! Rotordave made a video on FB too.

https://www.facebook.com/david.peck.7587/videos/10158158283728619/UzpfSTgwODQwNjQxOTIzNjQ0OToyODE0NzE1Mjg4NjA1NTQy/

So many faded cabs. You guys all need to get together and have a sand/prep/decal party. Many hands and power tools make light work.

#2921 83 days ago

you are preaching to the choir my friend in that line up my fish tails is the only one that has been re decaled (black legs next to sculpt, commet 2smd warm brightness!) I thought it was quite an easy job myself

#2922 83 days ago
Quoted from FuryosJustin:

in that line up my fish tails is the only one that has been re decaled

It stands out like a honeymoon pecker!

Looks fantastic. Makes me wanna do mine.

#2923 83 days ago
Quoted from FuryosJustin:

you are preaching to the choir my friend in that line up my fish tails is the only one that has been re decaled (black legs next to sculpt, comment 2smd warm brightness!) I thought it was quite an easy job myself

Wtf kinda shooter rod is on the one with the sculpt on it???

#2924 83 days ago
Quoted from mymalibu:

That's quite the string of fish....wonder how different game to game they will play,different rubbers,switch settings etc....very cool, great idea!

Huge difference in how they play, mine has a clearcoated playfield, blitz wax, super bands and 7degs, plays like lightning. One there plays like moon gravity, impossible to drain!

#2925 83 days ago
Quoted from yzfguy:

Wtf kinda shooter rod is on the one with the sculpt on it???

A kids toy glued to the end of a shooter rod I think????

#2926 82 days ago

Moon gravity, good one!

#2927 82 days ago

Rotor Dave for the win
Dave also won the 3 strikes afterwards with Danni in 2nd

https://www.facebook.com/808406419236449/posts/2816576431752761/

#2928 82 days ago

I got all my backbox flashers working last night (menu/tests/all lights and flashers - reseated probably half of which were not lighting - never noticed after years in my basement) - Fish Tales has a really cool backbox light show especially at the start of multiball (nice that the game gives you a few seconds to look up and enjoy the show). It’s a lost art, that - backbox lighting effects.

#2929 82 days ago

The lightning flashes are a grwat touch in that Backbox Show.

#2930 81 days ago
Quoted from jjoravec:

Can someone post me a picture of how the playfield hinges are set up? I picked up a Fish Tales and the hinges aren't right so cant pull the playfield all the way out. Mine looks as follows.
[quoted image]

20200305_182101 (resized).jpg
#2931 80 days ago

Lost a switch row during early testing after complete re-build.
Had to replace U20 on CPU today, So up and running again now.

A few more tweaks and additional goodies to be added, then good to go !

#2932 80 days ago

I added the dirty harry door decal to the casters club drop target. Looks like it was made to be there.

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#2933 78 days ago

Awesome door decal, might have to do the same thing to my fish tales

#2934 78 days ago
Quoted from bimm25i:

I added the dirty harry door decal to the casters club drop target. Looks like it was made to be there.[quoted image]

I like it!

#2935 78 days ago
Quoted from bimm25i:

I added the dirty harry door decal to the casters club drop target. Looks like it was made to be there.[quoted image]

You feel lucky punk? Master Tropical fishing!

#2936 78 days ago
Quoted from 2pupPinz:

You feel lucky punk?

...because right now you have to be thinking - 'Did he just lock Ball #2? Or was that only the first Ball locked?'.

Do you feel lucky?

Well, do you?

#2937 78 days ago

Yes...yes I do feel lucky. There it goes!

#2938 77 days ago
Quoted from FuryosJustin:

The line up[quoted image]

This is glorious.

#2939 74 days ago

Still on the hunt for a topper assembly

#2940 74 days ago

Some short video

#2941 73 days ago

Wow that is just awesome seeing so many Fishtales being played. Such a great game I'll never sell mine.

#2942 73 days ago

My FT is running L-4 and color DMD appears to be working fine.

Is there any advantage to upgrade to L-5 ?

Home use game with LED's

#2943 72 days ago
Quoted from RA77:

My FT is running L-4 and color DMD appears to be working fine.
Is there any advantage to upgrade to L-5 ?
Home use game with LED's

I would advise to goto D6.0
That will fix the Extra Ball text and you have a Led-Ghosting fix.
https://www.ipdb.org/machine.cgi?id=861

#2944 72 days ago

I recently put in LED and GI OCD boards to fix the bad LED ghosting. I debated trying the D6 rom but with all the dimming effects I figured the boards were the better choice. I don't care about the extra ball display glitch. Ghosting is much more of an issue to me. Glad I made the plunge. Game looks incredible now and no more ghosting. All LEDs work exactly as the game was designed with all the dimming effects. Huge difference to say the least.

#2945 72 days ago
Quoted from RA77:

additional goodies to be added

Game looks great !

Have you considered a dmd deflector for it ?

#2946 70 days ago

Can someone take a couple of pictures of CPU J connectors under the batter holder? I’m going through my FT and finding lots of hacks

#2947 70 days ago

Hopefully this helps...

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#2948 70 days ago
Quoted from Inkochnito:

I would advise to goto D6.0
That will fix the Extra Ball text and you have a Led-Ghosting fix.
https://www.ipdb.org/machine.cgi?id=861

Thanks D6.0 on order

#2949 70 days ago
Quoted from chalkup8:

Game looks great !
Have you considered a dmd deflector for it ?

Thanks, Yes I think deflector is a must for FT and will be ordering one.
Cheers,

#2950 69 days ago

I was too impatient to figure out controlled cast LED for Angeleye cast switch so I connected it and undercab LED strip to constant 12V together.
Thanks again mancave post #2903 for easy 12V supply point.

Really enjoying playin FT again, Soooo much fun !!!
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I think this one deserves brite mod flipper buttons and mirror blades
20200318_180018 (resized).jpg

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There are 3098 posts in this topic. You are on page 59 of 62.

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