(Topic ID: 297447)

Fish Tales ball lock problem

By Veemonroe

4 months ago



Topic Stats

  • 6 posts
  • 2 Pinsiders participating
  • Latest reply 4 months ago by Veemonroe
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#1 4 months ago

We got a Fish Tales last week and it was working okay (bar the wrong slingshot rubbers being on) until yesterday.

It’s now showing the Ball 1 Lock animation almost constantly and the reel is spinning, despite there not being a ball anywhere in the ball lock or Caster’s Club mechanism.

Any suggestions on what we should do?

#2 4 months ago
Quoted from Veemonroe:

We got a Fish Tales last week and it was working okay (bar the wrong slingshot rubbers being on) until yesterday.
It’s now showing the Ball 1 Lock animation almost constantly and the reel is spinning, despite there not being a ball anywhere in the ball lock or Caster’s Club mechanism.
Any suggestions on what we should do?

Have you ran the ‘Reel’ test …. Via the Test menu ?

#3 4 months ago

Ive Yes. We've run a 'Reel' test and it's fine.

The main source of the error is when one ball is locked and a second (or third) ball drains. This is generating a consistent 'Ball 2 Locked' or 'Ball 3 locked' as the ball is draining, which interrupts the bonus information.

We're unsure if there's anything else that can replicate the fault consistently, as it does seem to be happening at other times, but that's the main source of the fault.

#4 4 months ago

P.S. We've now run a single switch and solenoid test on all the Caster's Club and reel mechanism, and it looks like Switch 47 is getting intermittently stuck (that's the switch that registers when a ball enters the Caster's Club). We're guessing that this triggers an error when the ball drains because the pinball machine checks the switches and notices that Switch 47 is closed - hence, it assumes a ball is locked and triggers the animation.

How do we fix this problem?

#5 4 months ago
Quoted from Veemonroe:

P.S. We've now run a single switch and solenoid test on all the Caster's Club and reel mechanism, and it looks like Switch 47 is getting intermittently stuck (that's the switch that registers when a ball enters the Caster's Club). We're guessing that this triggers an error when the ball drains because the pinball machine checks the switches and notices that Switch 47 is closed - hence, it assumes a ball is locked and triggers the animation.
How do we fix this problem?

Physically check the switch - the actuator arm may just be hanging up on something. I can’t remember without checking what sort of switch is in there - recently sold my FT. A small tweak may fix it. It may be worth if the switch has a connector under the playfield reseating the connector . Not uncommon to get a flaky connection from time to time. Otherwise replace the switch.

#6 4 months ago

Thanks. We've done that now. The spring under Switch 47 is knackered - the one that connects the switch to the solenoid.

We're currently trying to locate that in the manual, so we can order a new part.

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