Quoted from StratDoc:Connecting a wire to ground at TP2 on the lamp driver board and touching pin 1 of U1, U2, U3, U4 does not affect the behavior of the lamps.
In that case U1, U2, U3 and/or U4 on the lamp board may be faulty. Grounding pin 1 at these chips stops their ability to listen to the MPU board lamp select requests. In this state, most if not all of those stuck on lamps should have extinguished.
1. Are these lamps all stuck on from the moment you power on the machine or do they all come on once attract mode starts?
2. What voltage are you now measuring at the base of the lamp feature lamp sockets on the playfield, i.e. the power braid connecting to each controlled feature lamps.
3. Are any of those U1, U2, U3 and/or U4 hot to touch?
Jumper that Lamp Strobe #1 signal to ground again (i.e. hook up your jumper wire between TP2 and the lower leg of resistor R75 on the lamp driver board).
Grab your logic probe and probe the pins at U2 as highlighted in the diagram below:
Only *one* of those 16 pins is allowed to read high. They should otherwise all indicate low. If 2 or more of those 16 pins indicates high with your logic probe, that chip is likely faulty. You can do the same with the other 3 chips to test them. let us know the result.
Also try this if you have time: Remove the pin 7, 6, 5, and 4 wires from the J4 connector at the lamp board and leave them floating. NOTE, the lamp board connector pins are numbered upside down, i.e. pin 1 at the connectors is at the bottom and counts upward.
This should make all those stuck on lamps stay off (well at least the ones not driven by the Aux lamp board).
LDB_4514_Ouputs.jpg