(Topic ID: 117461)

Firepower tech repair and restore

By mtmellum

9 years ago


Topic Heartbeat

Topic Stats

  • 44 posts
  • 10 Pinsiders participating
  • Latest reply 9 years ago by Schwaggs
  • Topic is favorited by 17 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

image.jpg
1546201_10204528047296265_3238320304716777901_n.jpg
image-440.jpg

You're currently viewing posts by Pinsider schwaggs.
Click here to go back to viewing the entire thread.

#13 9 years ago

Whatever you do, don't toss that Firepower PROM. Send it to me and I will solder the legs back on and send it back to you, no charge. Or if you decide to go combo ROM, I'll just put them in my backlog of Firepower parts.

#15 9 years ago

I use twin leaf sockets too. I find they are easier to install these fragile chips than the machine pin sockets. I don't use cheap Chinese sockets but rather brand name sockets from reputable parts houses. Never a problem here....

1 week later
#23 9 years ago

It sounds like your flipper coil is bad but I doubt the flipper diode is bad. The .6 is a guideline and .572 is close enough. A bad diode will read 0 or infinite, not something so close to .6. That being said, your new coil will come with a new diode anyway...

On the flipper transistor, you mention that the solenoid fuse constantly blows, does the flipper fuse blow? Do the flippers work when you start a game? The flipper circuit on FP is quite simple. Q13 simply turns the relay on and off providing power to the flipper coils. If power is getting to the flippers when a game is started, there is nothing wrong with Q13 or D1. You didn't mention that you are having troubles with the flippers in your post so I'm not sure why you are suspecting these parts...

On the solenoid fuse, did you test all the solenoid transistors? Did you test the resistance of the PF solenoid coils? Check the electrolytic capacitors on the sling stitches and pop bumpers to see if they failed shorted (common) which would cause these coils to lock on when a game starts.

Does the solenoid fuse blow when you start a game or when you turn the game on?

#25 9 years ago

On the pop and sling caps, if they read zero, they are shorted and should be replaced... No need to have the boards installed to test this...

If you are getting power on one flipper, you can stop looking at the transistor and the flipper relay as both flippers are powered by the same relay. You either have a coil problem, EOS switch problem, flipper switch problem or wiring problem on the suspect side. Try holding the flipper button on and manually moving the flipper up and see if it holds up. If it does, you may have an EOS or power coil problem. You can also try measuring the voltage across the flipper switch while in a game.

#27 9 years ago

That burnt resistor is the warming resistor for the FIRE and POWER flasher bulbs in the hotdog inserts. It being burnt would not cause the solenoid fuse to blow but will cause your flasher not to work properly. However, if you are planning on using LED flashers, you should just remove it as it will prevent LED flashers from working properly.

If you wish to stick with regular #89 flashers, replace it with a 330 ohm 2 watt or bigger wattage. The smaller resistor is a 1 ohm, 1/2 watt. The 330 ohm resistor is commonly fried on Firepower machines unless someone before you replaced it with a larger wattage resistor (does not appear to be your case).

The circuit for the flashers is on page 25 of the Firepower schematics. Look for the 2 flasher bulbs on the center right of the page.

#36 9 years ago

For item 1, check that the switch stack below the pop is setup like the others. One of the blade can get our of position and the energized coil can keep the switch closed. If the switch stack is ok, can you tell if the coil is locking on or is it a mechanical problem preventing the spring from popping it back up?

For number 3, did you have 3 balls in the trough? The firmware will not start a game unless all3 balls are detected. If there were 3 balls, check the trough switches for proper operation (may need to be cleaned).

#38 9 years ago

Yea, they are 22uf and 100v will work but you really don't have to go that high in voltage rating.

Also, Mouser looks to be crazy expensive on that capacitor. Not sure what Ed charges for shipping up north but he sells them for $.25 US...

https://www.greatplainselectronics.com/proddetail.asp?prod=CEA-22uF-50V-RMD

Wouldn't be a bad idea to stock up on several and some spare transistor, connectors and such. He also has great deals on capacitor kits for the Williams System 6 sound board, power supply rebuild kits. Pick up some 100uf/25V caps for the filter on the driver and CPU boards.

2 weeks later
#41 9 years ago

Awesome job, congrats! Feels great to fix it yourself, right?

#44 9 years ago

Ahhhh, the flipped one way gate.... been there many times myself! Happens when testing with the apron off, the ball will flip the wire gate over the top and if you don't see it and flip it back over before putting the apron back on, it becomes a block. Nice catch and thanks for posting the resolution to remind us all!

Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 5.00
Cabinet - Other
UpKick Pinball
 
From: $ 11.00
$ 42.95
Eproms
Pinballrom
 
From: $ 9.00
$ 12.50
Lighting - Led
RoyGBev Pinball
 
$ 20.00
Electronics
Yorktown Arcade Supply
 
1,400 (Firm)
Machine - For Sale
Benton, PA
From: $ 90.00
Tools
Pincoder Store
 
$ 27.95
Eproms
Pinballrom
 
From: $ 1.00
Playfield - Other
Rocket City Pinball
 
$ 15.00
Playfield - Protection
UpKick Pinball
 
600 (OBO)
Machine - For Sale
Casper, WY
Trade
Machine - For Trade
Washington Court House, OH
$ 3.00
Tools
Nezzy's Pinball Prints
 
$ 170.00
Displays
Digipinball Shop
 
$ 65.00
Boards
Pinball Haus
 
2,900 (OBO)
Machine - For Sale
Hawesville, KY
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider schwaggs.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/firepower-tech-repair-and-restore?tu=schwaggs and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.