Just curious, what was wrong with the previous mpu board?
What voltage are your measuring at the coil?
Here's a couple things that may help, including a procedure for firing the coil with an alligator test clip:
Testing for Power at a Coil/Flashlamp.
If the coil does not fire, there may be no power at that coil or flashlamp. For this test, solenoid fuse F2 will need to be installed. Using a DMM set to DC volts, do the following:
Lift the playfield up on the game.
Turn the game on and let it go into attract mode.
Put the DMM black lead on ground (the metal side rail).
Put the DMM red lead on EITHER coil lug or flashlamp lug.
Either lug should show 28 volts (for either a coil or flashlamp, as flashlamp power is the same 28 volt power source).
If only one lug shows voltage, the coil or flashlamp is bad (it has a broken winding). If neither lug shows voltage, check "upstream" and see if the daisy-chained thicker power wire broke off another coil/flashlamp in the chain.
Testing the Coil/flashlamp.
If a coil or flashlamp is not firing, and with power at the coil, this test will check if the coil or flashlamp is capable of firing. For this test, solenoid fuse F2 will need to be installed.
Lift the playfield up on the game.
Turn the game on and let it go into attract mode.
Using an alligator test lead, attach one end to ground (the game's metal side rail).
Momentarily touch the other end of the alligator test lead to the GROUND coil or flashlamp lug. The ground coil lug is the lug with the non-banded side of the 1N4004 diode attached (all coils should have a 1N4004 diode!), and the thinner wire attached. The ground lug on a flashlamp is the lug that goes to the resistors (usually the tip of the flashlamp socket).