I'm the one who was linked above, before the clown puke rebuttals from Vid and Metallik...
Quoted from metallik:For the love of God, this x infinity. GI should be WHITE so it shows ALL the colors around it. MAYBE an exception here or there in specific locations, but it's so depressing to play dark games because someone's put in all blue GI...
vid1900 said:
Never try to colorize the backglass. This always looks like clown puke. #2 nubie mistake is trying to "improve" the colors on the backglass.
I'd allow one exception: using colored bulbs to help disguise flaking areas. Before I replaced by Big Game glass, I had a couple red bulbs behind the BIG GAME letters to help hide cracking and flaking. Also worked to help make a crappy Flight2K glass look a little better.
Just want to say, that's precisely what I did: with a few exceptions, all the GI on the playfield and GI is white. I used cool white for "space" and warm white where ignition, burning, warmer tones (red letters), etc is implied.
The exceptions I decided to experiment with are these: under the left inlane, the bulb aligns with the spaceship's yellow plume, so I put a yellow bulb there. The right side of the "death star" is purple, so I put a purple LED under the sling. I then tried an aqua (cyan?) bulb under the right inlane to see what that would do to the Earth. The left sling and all other GI is white. In the backbox, I used a red bulb to hide flaking in the lower right corner, but the ones I have are a bit intense. Still, that point of red light could be the source of that explosion...
I agree that artwork is generally designed with white illumination in mind, so you don't want to shift the colors too much! To that end I'm not sure I want to keep the aqua bulb, but the purple and yellow ones enhance the tension implied in the art without losing any detail. IMO anyway.
For the inserts, I color matched. The lone exception is the "20" insert, which has an RGB color-changer. I wanted to constrain the white inserts to the Death Star itself... and once you're playing well enough to make "20", the color change gets your attention and seems to stand alone as another artwork object in the battle.
Anyway, those were my personal reasons. As others have stated, have fun with it, but try not to overdo it.
All my bulbs are plain frosted 2SMD's from Comet and despite all my other issues with this particular game, I have no ghosting issues whatsoever.
The color-flashing strips in that video are awesome, I'll have to add those!
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