Quoted from mof:Can I ask Firepower II owners...
What is up with the left flipper top right orbit shot... Does that even work? I find that area of the PF most confusing.
thanks!
-mof
No orbit shot possible with left flipper...you can bank off of O target and pass to right of ball lock up there and ball will travel as with plunger shot along wireform and thru a 1way gate into upper lanes. A 1way gate above left upper checkout halts ball from completing an orbit and only allows for the right flipper shot thru the left orbit and over the wire form at upper right, opening that gate to score the orbit. If you hit it during the 10 second countdown after completing any 3 bank it carrys bonus point progress to next ball and rings a loud bell in cabinet. If I had to find something to knock FPII down for it is that you cant make that shot clean off left flipper to the upper right and into the lanes. You can bang the left orbit and fall short into them sometimes, or thru the pops, but the only sure way is to lock a ball so you can send the next plunger shot up there.
My FP2 has the added speech card and Firepower speech roms which it does use. The left ramp is challenging but very makeable. When set up correctly this game is bad ass. Have played Firepower plenty, and love it, but as great a game as it is, the speed flow and shot choices on FPII beat it easily, no contest. 2 of FP1's ball locks on FPII fly around the table and back at the flippers. Multiball is much harder to achieve on FP1, very rewarding but drains so fast usually. Multiball on FPII is much easier, but the shot straight thru the pops is tough, it gives that upper target more purpose and when you hit it you can keep multiball going for awhile sometimes. Too fun.