(Topic ID: 303927)

Fireball Classic Woes

By JadedHesher

6 months ago



Topic Stats

  • 10 posts
  • 5 Pinsiders participating
  • Latest reply 6 months ago by JadedHesher
  • No one calls this topic a favorite

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#1 6 months ago

Fireball Classic 1985

Hey everyone !

I'm having a hard time figuring out what's wrong with this machine, looking at the manual I'm a little overwhelmed. I'm use to working on newer pins.

Basically, the issue is that most of the playfield isn't working. Pop bumpers, the spinning fireball and the ball lock stuff. The trough is also not functioning. The flippers work just fine though.

It seems like a lot of this stuff is wired in line, so if one thing goes down then something else in line will go down as well, right ? I looked at the fuses, they look like old fuses but still whole. All the wires are connected to everything, I did a wiggle test and no dice. Looking at the machine, nothing is popping out at me as broken.

I'm just wondering, what's a good place to start looking ?

Thanks for any help, I really appreciate it !

#2 6 months ago

There should be a game over relay and a lock relay. Inspect and clean and adjust as needed.

#3 6 months ago
Quoted from CrazyLevi:

There should be a game over relay and a lock relay. Inspect and clean and adjust as needed.

Hi !

Thanks for the reply.

Looking over the manual first glace I'm not seeing what you speak of yet.

Are these relays basically switches ? And they're prob under the playfield right ?

#4 6 months ago

and when i mean switches, i mean what I call leaf switches

#5 6 months ago

Ignore CrazyLevi 's post, he's thinking of the electromechanical version of fireball, not the solenoid state (you should change the title of the thread to include 'fireball classic' instead of just fireball, which is the EM version)

There is a fuse under the playfield that protects the solenoids other than flippers. It's likely blown, and it's likely blown because there's a bad solenoid driver transistor on the solenoid driver board. Go to pinwiki.com and read in the bally section on how to test the boards.

#6 6 months ago
Quoted from slochar:

Ignore CrazyLevi 's post, he's thinking of the electromechanical version of fireball, not the solenoid state (you should change the title of the thread to include 'fireball classic' instead of just fireball, which is the EM version)
There is a fuse under the playfield that protects the solenoids other than flippers. It's likely blown, and it's likely blown because there's a bad solenoid driver transistor on the solenoid driver board. Go to pinwiki.com and read in the bally section on how to test the boards.

Thank you very much slochar. The fuse looked good, I pulled it and put a DMM and it was dead. Replaced and it's all working again except the right flipper is machine gunning every time you press the button. Sounds like you're right about the driver board having something with it ? I looked at the leaf spring on the button, looked good. The EOS switch looks good. Prob a transistor ? I still need to test them, it's just super busy at work at the moment.

#7 6 months ago
Quoted from JadedHesher:

Thank you very much slochar. The fuse looked good, I pulled it and put a DMM and it was dead. Replaced and it's all working again except the right flipper is machine gunning every time you press the button. Sounds like you're right about the driver board having something with it ? I looked at the leaf spring on the button, looked good. The EOS switch looks good. Prob a transistor ? I still need to test them, it's just super busy at work at the moment.

Not a transistor.
The flipper coils are active by the relay on the sol. driver board.
The right flipper hold winding is broken or interrupted.
Replace the coil is the easy solution, but sometimes it is just a loose (small) coil wire.
Very hard to see or find.
Look closely at the solder lips.

#8 6 months ago

Ignore slochar, the "solenoid state" version = the electromechanical version.
Fireball Classic is the solid state version.

#9 6 months ago
Quoted from Quench:

Ignore slochar, the "solenoid state" version = the electromechanical version.
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Fireball Classic is the solid state version.

That's what I get for using my phone to post.....

#10 6 months ago
Quoted from Inkochnito:

Not a transistor.
The flipper coils are active by the relay on the sol. driver board.
The right flipper hold winding is broken or interrupted.
Replace the coil is the easy solution, but sometimes it is just a lose (small) coil wire.
Very hard to see or find.
Look closely at the solder lips.

Thank you so much Inkochnito ! And everyone else who helped, really appreciate it !

Waiting on the new coil, game seems to be working good otherwise.

I think the fireball was left spinning all night and it blew the fuse, the transistors seem fine. Thanks again everyone !

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