Quoted from Boatcat:Hey, RT................. You kind of revealed it all in this statement.
I'll go with the sentiments of NicoVolta, EM'sInKC and Whysnow. xTheBlackKnightx says, most hold onto them with a death grip, but they're in storage. You mean they don't even bother to display it in their gamerooms? Not a surprise, it's novelty driven, and that's about it. I need a game-lasting objective or sequence to sustain my interest. OK, that's a single-player mindset, I get it. The game has 1 too many options for me, that friggin' spinning disc. I might've even warmed up to it a bit if it didn't have this!
Hey, Levi............ Can you say YOU really played it? Don't recall the replay thresholds, but let's say at 60K, how long/how many times will I need to send/sustain the ball in thumper land even at the skill shot "100 when lit" value to get there?
This is kind of my issue with most multiplayer EM games. I want the game long objective. Playing a multiplayer is like playing five 1 ball games. That's probably why I only own just Grand Prix, which I consider a really great multiplayer game.