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(Topic ID: 131407)

Fireball II Club (fans welcome!)


By mof

5 years ago



Topic Stats

  • 565 posts
  • 71 Pinsiders participating
  • Latest reply 3 months ago by vec-tor
  • Topic is favorited by 22 Pinsiders

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There are 565 posts in this topic. You are on page 12 of 12.
#551 4 months ago

A set of plastics from CPR would be nice. Anyone else down with that?

#552 4 months ago

Agreed. My plastics have quite a lot of breaks and cracks as well.

#553 4 months ago
Quoted from Pvdj446:

Thanks Jappie, was indeed drop target 3 that wasn't registering, EOS (I think is the name) was bent a bit.

So... did adjusting the drop switches fix the demon popping itself issue?

#554 4 months ago
Quoted from scampcamp:

So... did adjusting the drop switches fix the demon popping itself issue?

Did'n have the time to adjust it. Will do this weekend.

#555 4 months ago

In reference to Jappie's last post, you'll probably smell the coil when it really gets hot. It's not a pleasant, nor welcome, smell either.

1 week later
#556 3 months ago

Created some lane guides + glowing hollow skulls for on top. Pics aren't that great.
Also created a little demon replacement piece since these seem to be out of stock everywhere.

If anyone is interested they are for sale.

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#557 3 months ago

Stupid question. My Special light does not blink during attract mode and not during gameplay neither. Bulb is ok, wire is ok. When I put in a LED it stays on. Any thoughts on where to look?

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#558 3 months ago

Has anyone put a shooter bottle of Fireball as a mod in your game?

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#559 3 months ago
Quoted from scampcamp:

Has anyone put a shooter bottle of Fireball as a mod in your game?
[quoted image]

I am definitely putting one of those and a couple of shot glasses behind the coin door. And not the shooter sized bottle .

#560 3 months ago
Quoted from Pvdj446:

Stupid question. My Special light does not blink during attract mode and not during gameplay neither. Bulb is ok, wire is ok. When I put in a LED it stays on. Any thoughts on where to look?
[quoted image][quoted image]

Associated transitor on light board

#561 3 months ago
Quoted from Pvdj446:

Stupid question. My Special light does not blink during attract mode and not during gameplay neither. Bulb is ok, wire is ok. When I put in a LED it stays on. Any thoughts on where to look?
[quoted image][quoted image]

Does it light in the lamp test?
Check my Tech Chart for the associated thyristor.
http://www.pinballrebel.com/pinball/cards/Tech_Charts/Bally_Fireball_II_Tech_Chart.pdf
It's listed as Q51.
Also check the lamp driver board for bad print header connections at J3-15.

1 week later
#562 3 months ago

I adjusted all the targets so they work correctly but the demon is still taking away more than 1 at a time. Any suggestions? Thank you

#563 3 months ago
Quoted from scampcamp:

I adjusted all the targets so they work correctly but the demon is still taking away more than 1 at a time. Any suggestions? Thank you

That is an inherent flaw with the game...
The post kicker needs to be off the fast response routine and
reprogramed like an eject hole kicker.

#564 3 months ago
Quoted from vec-tor:

That is an inherent flaw with the game...
The post kicker needs to be off the fast response routine and
reprogramed like an eject hole kicker.

Ok thanks... just curious why it worked fine before boards & flippers rebuilt.... would leds cause this?

#565 3 months ago
Quoted from scampcamp:

Ok thanks... just curious why it worked fine before boards & flippers rebuilt.... would leds cause this?

It could be anything.
Any slight "noise", and the kicker coil will fire and subtract a demon.
The coil is programmed from a part of the IRQ line sub routine.

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There are 565 posts in this topic. You are on page 12 of 12.

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