(Topic ID: 133016)

Fireball Classic Club

By Atomicboy

8 years ago


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#104 1 year ago
Quoted from gdonovan:

One of the guys doesn't seem to realize the prior Fireball (EM) had the same skill shot, interesting.
He does mention 6MBC though.

Ya, but not exactly the same skill shot, the EM had only one lane (and one reward/bonus), where as the classic has two colinear lanes (and two different rewards).

...but note I didn't hear the podcast not sure what they said exactly.

4 months later
#107 1 year ago

Can anyone clarify the point, scoring rewards and bonus system for this game...I think I have a decent understanding but want to know better details.
So each mushroom advances the bonus. But what I dont understand is what does the round special give when its lit? Does that depend on what the setting is set to? Is the choice extra ball, points or free credit? Is there a way to give a free ball when reaching 1st score mark (say 500K) , but then free credit when the next two score missions are achieved (say 1.5 M and 2.5 M)?

What about the red arrow special for the side drain lane? What does that award and what are the options? Which setting number is that changeabke from? How is this special lit?

Which special is lit when u hit the captive ball target when the special is flashing inside there? The round one or the side drain lane one?

Thanks fellow owners.

3 months later
#112 10 months ago

I have an MVRAM to install on this, are there any specific instructions? never done this before...do I leave current batteries in until it is installed?

4 months later
#121 5 months ago

Yes, that is what they are for, some playfields added an extra post so that the ball would not hit the plastic (that keeps the ball trapped)

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