Quoted from Trekkie1978:
Is there any strategy to hand of the king? Meaning, are there certain houses I want to complete first?
The other day I scored 700 million on HOTK...not sure how I did that.
Tons of strategies to HOTK. I'll try to explain rules best i can:
Set 1: Hit all the white arrow shots.
white arrow shots are determined by which 4 houses you bring into HOTK. i.e. if you bring tyrell, one of the 4 shots will be the Tyrell targets - if you bring in Stark, then the stark ramp will be one of the 4 shots.
Note: Bringing in house Martell means you have to hit all 4 white shots twice before advancing to the next stage. And Baratheon makes it so it lights all 7 house shots instead of 4.
Complete Set: Ram will light, hit it to complete the first set.
<Bonus Round> If you bring house stark you get to play a scoring frenzy bonus round where all shots stay lit for 20 seconds. Best strat here is to cradle balls on left flipper and shoot center ramp over and over with right. after bonus round, you move onto the next set. And If you dont bring house stark, you immediately move on to the next set.
2nd set is exactly the same as the first. hit all white shots then ram to complete the set.
<play bonus round again if applicable>
3rd Set is exactly same.
<bonus round if applicable>
After completing the 3rd set, the ram lights for the super hurryup hotk jackpot which is worth a ton! i believe its the total of all the shots you made during the first 3 sets + bonus rounds.
BIG TIP: Bringing in house greyjoy reduces the # of sets needed to light the super hurryup jackpot. So instead of doing 3 complete sets, you now only have to do 2. Greyjoy is probably the best house to bring into HOTK as getting that super hurryup jackpot can equate to billions of points depending on multipliers.
It sounds complicated, but it becomes easier and easier to follow once you do it a few times. Keep in mind, multipliers play a huge factor in HOTK, especially if you get to the super hurryup jackpot.
Hope this helps. here's some examples, lets say you bring in:
Greyjoy, Lannister, Targaryan, Tyrell
Your 4 white arrow shots will be left loop (GJ), center ramp (lannister), Kickback shot (Targaryan), Tyrell (green targets). Hit those 4 shots and it will light the ram for the hurryup to complete the set. You only need to do that twice to light the super hurryup jackpot. Keep in mind, after hitting all 4 shots and you hit the ram to complete the set, the ram will light again for the super hurryup jackpot.
Greyjoy, Lannister, Baratheon, Tyrell:
All 7 shots will be lit white. Make all 7, then hit ram to complete the set. You only need to do that twice with these 4 houses to light the super hurryup jackpot.
Greyjoy, Lannister, Stark, Tyrell:
Your 4 white arrow shots will be left loop (GJ), Center ramp (lannister), right ramp (stark), green targets (Tyrell). Hit those 4 shots then ram to complete the set. Begin stark bonus round - shoot any white arrows for 20 seconds - each shot progressively increases scoring for the next + factor in multipliers. Note: Tyrell inlane stays lit during HOTK so repetitive center shot ramps continues to bump and maximize the combos multiplier. After bonus round do the set again + another bonus round to light the super hurryup jackpot.
Greyjoy, Lannister, Martel, Tyrell:
Your 4 white arrow shots will be Left loop, center ramp, right loop, green targets; but now, you'll have to shoot each of those twice to light the ram and complete the set. Do that twice to light super hurryup jackpot.