Quoted from chuckwurt:
He said his game is stock. Also if he’s post catching every time it comes out the lock, then I’d say he’s a pinball god. Haha
Castle drop target is there fully stock settings, but it drops at the beginning of every mode, and I don't worry too much about getting the upper playfield castle multiball unless I am planning around it. First, I play as Random to keep it fun, and not just bully one house. If not Stark, I complete all three starks without completing the upper playfield. If not Stark or Greyjoy, I make Stark ramp, hit it out the back ASAP, catch on left, backhand Greyjoy. Comes around to right flipper, catch, repeat. Then you can have both qualified basically for free if you get good catches. On the last Stark completion (once qualified), I do the castle loop for light one (Arrows) , and then complete targets for light two (Charge). Then I start a mode, which drops the target, so I never really have to deal with it. If needed I back hand it and pray that it goes down (but it rarely does).
Post catching out of lock is hard, but if the ball roll is fast, I generally just shoot for Lannister, which will release another ball (or the same one), and the second ball always seems to be slower, and can generally be caught. Or if I am shooting for a target on the left half of the playfield, I just go for it, and then try to get the ball back under control after a first shot. I always try to sync up my locks with starting two modes, so that I can avoid this, and just catch it off a short plunge.
@85vett, I'll mess with the slings, but they are just the way they came out of the box from the factory. And I play for score along the way. I can go into IT with 2+ billion and rack up from there. Certainly you can get higher from finishing modes, which is what I am doing now (avoiding completes on upper playfield, which really sucks with 24 Drogon shots)!, and can get 4+ billion going into IT, with playing multiballs, mini-wizards, etc.