Quoted from Caucasian2Step:I would be interested to see how easily your games are playing. I set mine up to be difficult from a physical/ hardware point of view. I have a FH and a TZ and getting LitZ is a very rare occurance. I have not tired the million plus carry over, but getting more than one mirror frenzy is a very rare occurance as well.
I will say that I know of a few people who prefer the tour the mansion strategy, but once again, if the game has big yellow rubber bumpers on either side of the chair and the swamp kickout, this may not be the safest way to score points on the game.
you can also check out the PAPA tutorials that Bowen does (I believe he has done a tutorial for all 3 tables) and see how he relates to each deck and the adjustments that have been made to them physically.
i can tell you that my FH and TZ are fast, steep and my TZ in particular has no posts by the outlanes and the rubber on the left hand side of the inlane/outlane is removed.
Talk to you soon!
I also feel the extra ball settings have a significant impact on these decisions. On TAF, each Mansion Tour also gives you two extra balls, so if you can make 6 rooms per ball, you're going to play for a very long time. Take away the extra balls and things get hairy: what if you don't make it all the way to Tour? There are other ways to score, such as multiballs and side-flipper shots, and those points can defeat someone dashing for Tour who doesn't make it.
On TZ, I don't see many players going for LITZ in competition. Multiballs are high-value and relatively easy to reach, so that tends to be the way it's played.
I agree with the concept that the best games don't have a dominant strategy, and that's what can make a game especially fun to play and fun to watch.