Quoted from PinMonk:so a pause and redesign to remove that useless stack on the right and make better use of the playfield over there can fix the design issues that will never be helped with software.
and I don't think even he can beat that stack and some of the weird geometry in Spooky's duo.
Useless stack? Are you talking about the upper playfields? I am not following. You think the shots are weird on both games? Have you been able to play it yet? I played UM at two shows and it shot really well. I didn't think there were any weird angles. I guess I can understand if you are not a fan of upper playfields. There is a lot to shoot for despite them.
Code is still early. I can understand people reacting negatively to that as it's a bit of a mess in it's current state. Next update is today so we'll see if they can move forward with additional content, squash bugs and not create more of them. My only concern is it gets the ACNC treatment where code updates take too long and they don't address all the problems/bugs. But the layout...I think it is different and fun. The lifters need to eventually have staged balls though as the time is a bit on the long side when the ball has to travel from the upper playfield drain. The coolness of Rick and Morty's portal shot is it disappears and immediately reappears. I agree with the above poster that, although cool, the lifters really don't add any excitement or purpose to the games in their current state.
If anything I think Spooky really needs to take a look at their release process and maybe announce a game when the code is more mature. Because I don't think they can afford to ship games when code is half-baked. It's pretty obvious when you see the amount of people selling deposits. Granted a large portion of those people are scumbag flippers who bought multiple spots and just wanted to offset the cost of new games by monetizing their hobby. But that is a discussion that has been played out many times across many threads here.