Couple things..
With any of these games there's some DIP switch settings that will control max credits, display of credits, match features, etc. There's then also high score levels and bookkeeping values stored in the 5101 RAM that needs to be zero'd out -- you get to those via the self-test switch (see below).
Here's the manual:
http://mirror2.ipdb.org/files/887/Stern_1980_Flight_2000_Manual.pdf
Take a look at Page 10 for the DIP switch settings.
Page 6 will then have the self-test & bookkeeping functions listed.
The first five times you hit the button will be self-tests, number of the test will be on the credit display.
01 - Burn-in test, all outputs tested
02 - Lamp test, all feature lamps turned on and off
03 - Display test
04 - Solenoid test
05 - Switch test
Hitting self-test again, you should see 01 on the credit display. That's the start of the bookkeeping.. 01, 02, 03 are high score thresholds you can set... the remaining of the bookkeeping functions are things that the game keeps track of (number of coins, replays, etc). You'll need to zero each bookkeeping value out first by hitting momentary button at the top right of the MPU board. For the high score levels (01, 02, 03) you can use the credit button (game start) to set the high score level. Everything else just gets zero'd out. Press the self-test button to advance to the next bookkeeping value, zero-out, self-test to advance, zero out, etc. After bookkeeping function 18 it'll restart the MPU.
Try zero'ing out the bookkeeping and setting some of the DIP switch settings mentioned in the manual. It looks like the game is booting and just not showing a high score? Does it start a game if you press the start button with the correct number of balls in the ball trough?
Hopefully that gets you further along..