Ok anyone have things they would like to see. Any original ideas? We need someone to add something never been done before agree?
Ok anyone have things they would like to see. Any original ideas? We need someone to add something never been done before agree?
Quoted from starfighter:How 'bout a card inside with a rebate on JJP # 3.
Impossible, since they'll already be taking deposits on JJP#4 by the time The Hobbit is released.
3 nice ramps...1 left, 1 right, 1 upper flipper ramp...then the rest is up to them to decide...make them different like Whitewater or something
Have the ball disappear into a cellar hole in Golum's Cave and pop out at a random spot on the playfield.
Ramps for sure. Something different would be a pinball that lights up or glows in the dark like when the sword glows around the trolls/gorgs. Yes faster game play as well. Oh and six ball mulitball for all six movies total in series or 6 mutiball modes for each movie.
Some fast game play. At least three flippers and three ramps. Upper flipper should shoot at least one ramp as well as some other shots. Combo system in the ruleset, mode stacking. And the display in the playfield not in the back box.
A good sound track
forgot who the actress is who plays the white Elf lady but she has a very nice voice
A animated Smaug dragon toy that features bright blue eye beams that spotlight the play field and scan back and forth searching for the ball. The Player's ball, (which acts a hobbit) needs to avoid the beams as a coordinating magnet underneath the play field can capture the ball. This could be a sudden death or Smaug multi-ball mode.
Video from The Hobbit, Internet Connectivity with leaderboards, Tweakable Rulesets, and Frickin Lasers.
-Wes
Ramps, lots of stacking, at least 3 multiballs, mini wizard and wizard modes, video mode, lots of bling and toys, deep rules, 3 flippers, NO mini upper playfield crap like woz, nice flow
I was thinking that it would be cool if they used LCDs instead of pricing cards. In attract mode it could show the pricing inter-cut with scenes from the film, and then when you play it could show you all of the info and animations for the game. It doesn't make much sense to me to put the LCD in the backbox. I never look up much when I'm playing even with a DMD. Having the LCDs in the apron would make it visible while you are actually playing and help let you know what to shoot for.
Quoted from pinballpete:I was thinking that it would be cool if they used LCDs instead of pricing cards. In attract mode it could show the pricing inter-cut with scenes from the film, and then when you play it could show you all of the info and animations for the game. It doesn't make much sense to me to put the LCD in the backbox. I never look up much when I'm playing even with a DMD. Having the LCDs in the apron would make it visible while you are actually playing and help let you know what to shoot for.
Honestly they don't need a pricing card at all. They can show that on the main display.
Quoted from starfighter:Have the ball disappear into a cellar hole in Golum's Cave and pop out at a random spot on the playfield.
I couldnt agree more. Random returns from VUKs would bring diversity.
Golum is going to be key.
Anyone think fiber optical lighting would be cool?
I would love a ramp shot the changes position or opening width.
Meaning the mouth could get smaller for a harder shot, or the whole ramp could move into a slightly different angle or position.
Todays software could make this and many other features full customization, deeper then before
from the user side.
How about a negative mode.....shots that take points away.
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