Quoted from goingincirclez:
Holy hell, it took me a minute or two to see the wire guides leading to the main flippers on Spirit... at first I thought there was nothing behind the flipper which would have meant no cradling AND brutal timing, in exchange for the outlane flippers giving you the chance to score, or save by escaping out behind the sling... DAMN what a devious design that would be! I know that game is rare as heck and I'll probably never get to see or play one.... but has anyone ever tried it without the wire guide?
Never tried it, but it doesn't actually roll up that far very often
Spirit's outlanes are great, complete opposite of normal outlanes. They're hard to get the ball into, and you actually *want* to get the ball in the outlanes, since that's where the multiball is.
I love all kinds of weird outlanes, anything that lets you have another chance at saving the ball, and especially if it's not something you have to 'earn' (like a kickback).
Another one with cool outlanes/inlanes is Fireball 2:
I also really enjoy Skateball's, especially if you've got the left one-way gate removed:
Pop bumpers over the outlanes (like Future Spa, Paragon, etc) are also fun