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Quoted from dmbjunky:I'm curious what entails a designer's job. After listening to Trudeau's interview on the Flippin' Podcast, it sounded like he only did the layout of the table and moves on to the next project which means he doesn't influence art or rules. Of course this may vary by designer but are we giving to much credit to the designer? Is it more a cumulative effort between the artist, designer and programmer? If this is true, would the best way to judge a designer's work be how well a game shoots and try to not look at the art or rules?
I believe different designers contribute in their own ways with art and programming.
The way the game shoots and the rule set are linked greatly. Having one without the other can really hamper a game. Having just one of these will likely not put the game over the top. TWD was an okay game when it first game out...many just complanined about the repeditive shots aspect, but once the rules were fleshed out, many now believe it is a top 10 game. I really like TWD now...and didn't think much of it when it came out...they rules enhanced the layout. Just my 2 cents
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