Quoted from LitzDoc:Can someone please explain how stacking modes works? How do you get the modes stacked without starting them?. I have a TZ so maybe someone could give me an example on that machine.
Thank you
CB
Some games allow you to trigger multiple features at once or in parallel, so to speak. Typically you "ready" each mode by completing the required goals then hit the shots needed to start them. in IM, for example, you need to hit Whiplash like 5 times or something and his mode is ready, and you need to hit 8 drone targets to ready WM multiball, but their start trigger shots are different. So, you can hit Whiplash to start his mode, then hit the War Machine target to start his, and the game lets you run both at once. If you planned ahead you can trigger Iron Monger Multiball while this is already running.
On TZ, an example would be running multiple door panel modes at once, like Clock Chaos with Town Square Madness running (or Clock Chaos with Clock Millions), or something like that. I love TZ but it isn't all that exciting for stacking, though, compared to other games.