Quoted from Kneissl:Is the coin reject art available? coolness.
They were part of the CPR plastics, I believe.
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Quoted from Kneissl:Is the coin reject art available? coolness.
They were part of the CPR plastics, I believe.
My Fathom acts buggy sometimes. Does anyone else ever have the game kick the balls out of the traps while the drop targets are still up? It happens once in a while and requires removing the glass or power cycling the machine.
My Fathom's got a lot of corrosion all over the MPU board, but has always worked 100% until now. Could such a minor, specific weird problem be a result of this corrosion? How about a bad ROM?
Anyone have similar problems? Any ideas?
Coil test works fine, and the game works fine 99% of the time. I don't think the switches are the problem because Fathom is particular about knowing where the balls are in order to start a game (I've got end-of-game kickout disabled). Coils also seem to always work fine, really....
Damn corrosion...
Quoted from mtripl:when should it say something about "the diver tanks being refilled" or something similar
When you hit 1-2-3 in sequence, it BRIEFLY lights extra ball at that yellow target. The light flashes while it's lit. If you hit it "AIR TANKS REFILLED!"
I ordered a replacement big microswitch for the trough from Marco or somewhere. The switch matched, but the wire was straight. I tediously tried to get it right, but ultimately failed, so my game still has the imperfect old one.
Actually, I think the actuator arm that's installed now is made from a safety pin. BUT IT WORKS.
Quoted from mof:Question: What are some goals to go for during multi-ball?
-mof
Spinner.
I got all new linear flipper parts and rebuilt the flippers before I discovered that many people preferred replacing it with a different design. Nonetheless, I didn't dislike the linear flippers. They were strong enough to make all the shots, and I thought they had a nice feel. The rebuild kit was expensive though!
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