Quoted from Joydivision:That’s not their purpose at least according to my game, if I bypass the rollover & lock a ball, the targets reset as normal.
Those two rollovers have a very specific function that is not always known about.
They come into play when you have a two or three multiball occurring & one of the balls lands in either the cave or lagoon saucer. At that point the targets for that saucer do not reset (they do not reset during mulitball) now this rollover target is ready to be actioned - when you roll the ball over the rollover towards the locked ball you get a speech call “help me” in essence the locked ball (the mermaid) is asking for help to be released.
This is my favourite speech call in the game - I always go for the locked ball in multiball to get the rollover & speech call.
DANG, I'm not going crazy after all!!! I too thought there was something wrong with the game. Couldn't for the life of me figure out why the inline drops wouldn't reset after capturing a ball again DURING multiball! And then the ball smacking into the captured ball (also during multiball) just seemed like it shouldn't happen that way. Now I understand the callout "HELP ME" when a ball hits the other trapped ball during multiball. I've also noticed that hitting the three "fish tail" drop targets (of the same color) only once will release that captured ball during the multiball scenario. I SCOURED the internet looking for different game scenarios, rules, and gameplay, or situations where the inline drop targets don't reset when a ball is captured, and came up with nothing......until I read this thread! It all makes TOTAL sense now! WHEW!! These nuances are one of the reasons why this game is so great, IMO!