Apparently, I didn’t understand the rules either as I have been needlessly troubleshooting the rollover switches in front of the cave and lagoon traps. Good news, those switches work fine
With a new understanding of the rules, I wanted to see what would happen when I started a multiball and then re-locked a ball in the cave trap during multiple. Here I confirmed the rollover switch worked as I got the call out “help me” when shooting the captive ball. Then I triggered all of the six bank drop targets in an attempt to release the locked ball. However, I noticed that one of the drop target switches was not registering hits. Turns out it is the top most green switch with the white/yellow wire common to the rollovers.
I tested continuity from the switch on both the white/yellow and white/blue wires back to the MPU and everything rings out clean. The switch was working fine yesterday (just installed new caps) until I did my experiment today.
Keep in mind all the switches and contacts are new. I finished this restoration several years ago and had to put the game in storage when moving. I just pulled the game out of storage and set it up last week. The only thing I did yesterday was add capacitors to the rollover switches, but that shouldn’t have affected any of the wires connected to the switch, so not sure what’s going on.
Any help would be appreciated.
Update:
Looks like the diode on the green drop target is toast, which is why the switch will not register. The diode is connected to the cave and lagoon rollover switches via the white/yellow wire. Could installing the caps on the 2 rollover switches have fried the diode? Not sure how, but usually the problem is related to the last thing you touched - in my case, adding the caps at the rollovers.