(Topic ID: 218028)

Fathom - Game play, settings or problem?


By fossmin

2 years ago



Topic Stats

  • 9 posts
  • 6 Pinsiders participating
  • Latest reply 2 years ago by Snailman
  • Topic is favorited by 1 Pinsider

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#1 2 years ago

I am trying to get my Fathom up and running and I have a situation I find odd. The drop targets do not score any points until you lock a ball. This is for both the top drops and the ones on the right side. Once a ball is locked the drop targets score when they are dropped. I find it hard to believe you don't getting any points after hitting a target. Is this normal game play, a game setting or do I have a problem somewhere?

Thanks

Gerry

#2 2 years ago

Put the game in test mode and see if the drop target switch(es) registers.
If yes, it's a game option.
If no, it's a hardware problem.

Peter

1 week later
#3 2 years ago

Targets do register in test mode. I am not seeing a setting related to this. Anyone else have an idea?

Thanks

Gerry

#4 2 years ago

I honestly don't know if they should score points or not. If no one else chimes in, I can check this afternoon on mine.

#5 2 years ago

Mine score points when they drop. When yours fall do the score multiplier lights next to the slings advance?

#6 2 years ago
Quoted from Thrillhouse:

Mine score points when they drop.

Same

3 weeks later
#7 2 years ago

The lights do not light on the playfield either when the targets drop. The switches do register in test mode.

Thanks

Gerry

#8 2 years ago

target should be down when you start... you lock the ball and they come up...

1 week later
#9 2 years ago
Quoted from fossmin:

The drop targets do not score any points until you lock a ball. This is for both the top drops and the ones on the right side. Once a ball is locked the drop targets score when they are dropped.

Quoted from Redketchup:

target should be down when you start... you lock the ball and they come up...

What redketchup said.
If your in-line drops are UP when there is NO BALL LOCKED behind them, then you've got some issue that is incorrectly resetting your drops (to the UP position) when they shouldn't be. As soon as you begin either 2-ball or eventual 3-ball multiball, the drops should stay DOWN -- which enables you to re-lock a ball back into the saucer (not desirable... you want to stay in multiball, but this is intentional and correct game state).

Based on your issue (drops being UP with no ball locked), you're hitting drops and physically activating the spring, dropping them down... but you're appropriately not getting any points or any response from the pin from that drop switch because the pin is not expecting those drop switches to get activated in the state of having no ball locked.

Quoted from fossmin:

The lights do not light on the playfield either when the targets drop. The switches do register in test mode.

In the previously described incorrect state (drops being UP, with no ball locked), the colored blue or green arrow in front of the drops should be SOLID. This indicates that a ball is ready to be locked, and in the correct state, the drops should all be DOWN with no ball locked.

After you've locked a ball, and knocked down TWO of the three drops guarding the locked ball, the respective blue/green arrow will begin flashing, indicating that the next drop hit will Release the locked ball.

Hope this helps.

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