Since it's only on the Player 1 reel, then to me that still suggests the problem is most likely there, despite the observation that it apparently works with singular 10pts in rapid succession. The 50pt scoring is produced by the timing and mechanics of the game; how is the equivalent rapid firing of the 10pt produced?
The 100's reel is actually activated by the 100pt relay (M). To have the rollover from the 10s work, there are several switches that all need to be closed within the timing window. M is activated by having:
- the 9th position switch on the 10's reel closed,
- the EOS switch on the 10's reel closed, and
- a switch on N closed.
Then when M activates, a switch closing there is what finally increments the 100s reel.
There are separate switches on M for each player's 100s reel.
Since it sounds like it does work at least some of the time, then that further suggests timing, or maybe a loose connection (or even a loose contact point).
My guess though would be the combo of the 9th position switch and EOS switch on the Player 1 10's reel. They both need to be closed while N is still active (and switch there closed) in order to activate M; if one opens too soon or closes too late, then the pulse can be missed. Manually activating N quickly doesn't quite simulate the effect of it being activated by the score motor pulse.
As another diagnostic, can also jumper the Player 2 100's reel over to Player 1 and then see if it increments correctly on 50points scored rolling over on Player 2 (both 100's reels should increment in parallel). If it does, then that further confirms the issue rests with the Player 1 10s reel. Other jumper combos can be used to isolate as well.