Quoted from lb1:I can't find any explainations on what relights the Drunken Clams. Can someone explain? Thanks.
Hitting the ramp lights the Drunken Clam saucer.
Complete rule sheet at <http://pobox.com/~jwjr/FGYRules.txt>.
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Quoted from lb1:I can't find any explainations on what relights the Drunken Clams. Can someone explain? Thanks.
Hitting the ramp lights the Drunken Clam saucer.
Complete rule sheet at <http://pobox.com/~jwjr/FGYRules.txt>.
Quoted from Coyote:Okay, so there's no real difference (to the player) for having a 'switching' captive ball..
Well, half the time, you'll hit an empty space instead of a captive ball. Might make for some interesting bounces...
Quoted from bicyclenut:I never paid much attention to the attract mode, but I recently noticed that it spits a ball out every once in a while. Is this normal?
Never noticed that on mine, and it's on 24/7 - if there was a ball wandering around, I'd hear it.
Quoted from Bublehead:First post in the club, but been an owner since 2008... finally replaced my ballast and fluorecent with an LED tube. Cost me all of $14 bucks (1000lamps.com has 24” T8 tubes for like $12 for two, shipping was more than the lamps, but I opted for faster delivery) if anyone is looking to keep the stock look but upgrade to LEDs in the backbox. I got the second one to go in my South Park.
Sounds good - love to see some pix!
Quoted from gac:Get the colordmd. Well worth it.
Absolutely. Does _wonders_ for this game.
Nice idea on the beer can.
After replacing my decal a couple of times, I trimmed the space off top and bottom and mounted it flush with the top of the can - the ball hits _underneath_ the decal.
Quoted from TheBananaPeel69:Is the meg shot just supposed to suck because meg sucks?
after you make it it will either drop to end of left flipper or barely make the right flipper and often drain.
im not sure if that’s a leveling issue, a ramp issue (like foo adjustments), or just the way it is
Meg shot for me always comes to the end of the left flipper.
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