Earthshaker aftershock, whirlwind rewrite, and now this. Just prooves that Williams made some great games in the system 11 era, just needs better rules and better lighting.
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Earthshaker aftershock, whirlwind rewrite, and now this. Just prooves that Williams made some great games in the system 11 era, just needs better rules and better lighting.
Quoted from Snux:The folks in China sent me 2 sets of displays by mistake, so I thought I'd try running them as a 64x128 panel
You should totally do it. SEGA did it, lebowski is doing it. The extra dots will be worth it, it's going to be much harder to cram video into 128 x 32. You could fit it if you cut the rest of the bezel (the "williams is #1 in the world). It might get tight so you might have to get creative and tilt it to fit.
Quoted from Snux:I've also decided to switch programming framework and use the Mission Pinball Framework (MPF) instead of the hybrid concoction of Skeletongame, pyProcgame and pyProcgameHD that I was using before. That's after coming to the conclusion that I am not comfortable programming in Python and although Skeletongame does make it simpler it's not for me. That plus MPF has matured a lot since I played around with it a few years ago.
In order to use MPF all my RGB lights (inserts, the radar ring and GI) are now controlled by a Fadecandy board. I could probably have persuaded MPF to drive the Arduino, but it supports Fadecandy out of the box and it was a simple change to make.
I'm not a programmer, and python intimidates me.. If I were to restart my homebrew project would you recommend MPF as well? What's the advantage of MPF over skeletongame/pyProcgame? is it because it's all one system?
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