Man, this MOcean guy sounds pretty great... Ha!
So, I've been slowly improving the VP-PROC Bridge and I'm going to document how to get Sys11 machines working in VP. It's tedious, because you generally have to go through the VBScript in the table and rename every switch and lamp from the manual numbering to a row/column format. I have written a reusable VBScript function that tries to remap them from Sys11 to PROC/WPC numbering automatically, but it's not perfect and when you're trying to debug your own code, imperfection in the emulator is not helpful.
For Mark's Second Sortie, I just manually changed all the values in the VBS. I also wrote new VBScript to make the table adhere to the real hardware state a bit more closely (seems Visual Pinmame does some stuff for you, like decoding the AC relay and turning that into a different set of solenoid numbers).
This machine was "pretty easy", but mostly because I've gotten pretty good at this and there's no complex Mechs to deal with on this table.
I just came to this thread to remember if there was a launch button added --I'm adding the autolaunch right now
- Michael
Quoted from Snux:It kind of is already, but I don't pretend to understand much about it. I think it only works without much tweaking for WPC machines, Sys11 ones need some work. It can also require some rework to the .vbs code behind the VP table.
The pinballcontrollers forum has some threads on the technical side of it : http://www.pinballcontrollers.com/forum/index.php?board=23.0
And the wiki has a page on setting it up : http://pinballcontrollers.com/wiki/Pyprocgame_vp
I know MOcean is planning (some day, among his zillion other projects) to get the whole process better documented, but in essence the answer is "yes, the bridge is available".