(Topic ID: 91457)

F14 Tomcat : Second Sortie - custom development and rebuild

By Snux

9 years ago


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  • 456 posts
  • 83 Pinsiders participating
  • Latest reply 2 years ago by Snux
  • Topic is favorited by 87 Pinsiders

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#114 9 years ago

Looking great. Will you release a VP version of the code so those without the game can play your table?

#118 9 years ago

Can't you use the ipad app to trip the VP switches?

http://www.pinballcontrollers.com/forum/index.php?topic=983.0

#121 9 years ago
Quoted from Snux:

Sure. Wanna buy me an iPad?
Seriously though, I can configure my laptop keyboard to trip the VP switches without needing anything external, I've already done that quite a bit. So for example my keyboard 1 thru 6 trigger the 1-6 targets on the playfield. The main problem with testing is that the ball is in the wrong place. So it's all very well tripping the VUK switch, but the ball isn't actually there to be kicked over to the locks (for example). If I could pick the ball up somehow in VP with my mouse and move it around that would be cool, but unfortunately that doesn't work!!
The software though is actually in a pretty good state - adding in new modes/missions/etc is fairly straightforward now.

I had an ipad1, worked great for years until a few weeks ago when one of the kids stepped on it and broke the screen, so I need to buy myself one first

I hope you are able to convert your code back to VB and make a working virtual Tomcat 2 so I can play it!

1 week later
#124 9 years ago

SONIC BOOM!

2 weeks later
#154 9 years ago

Are coil wraps just regular paper or are they flame resistant/hi-temp?

#156 9 years ago

Thanks!

1 month later
#245 9 years ago

Your game is coming along nicely, I can't wait to see it flipping. Great Job!

1 week later
#270 9 years ago

Awesome! can't wait to get home and watch your video!

#279 9 years ago

Are you able to send the switch data from the playfield back to the visual pinball and have the real ball in the real game controlling the visual pin? You wouldn't see a ball on the screen but is should play the same as the real one, it would be cool to see, lol

#281 9 years ago
Quoted from Snux:

I don't think anyone has developed anything to do that, although anything could be possible. I'm not sure though why you'd want to do it (other than it would look interesting)

The only thing I could think of is that you would be able to compare the real playfield to the virtual one running the same code to see if a problem was with the logic or the hardware. oh, and cause it would be cool.

1 week later
#305 9 years ago
Quoted from Freeplay40:

All this really opens up thoughts as to how "deep" some of these older games could be made. Very cool.

I've been waiting for Snux to finish his F-14 so I can steal all his work and make a new Black Knight 2000. If ever there was a game that needed more rules. Every time I play it, I think of more and more ways to utilize the playfield. I'm still a way's off as I keep buying pins instead of the boards, but it's on my bucket list.

#316 9 years ago

There are so many pranks running thru my head right now that you could play on your friends using this. It would also be great for when you are having a tournament on the machine, just pull out the phone, make the shot and continue playing lol.

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